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Changyou.com Ltd. (China) - Facts, Figures and Analytical Insights

Abstract

This report presents quick facts about Changyou.com Ltd., which is principally involved in Online Games Business. Illustrated with 39 tables, the report showcases the company's sales performance, key markets and market position as against its competitors operating in the industry.

Code: PCP-64007
Price: $1950
Company Type: Public
Pages: 43
Date: September 2016
Market Data Tables: 39

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Table 1: Changyou.com Ltd.’s Sales by Business Segment (2014-2015) in Percentage for Online Games, Online Advertising, IVAS, and Others......4
Games......6
Table 2: Games Market by Category in China (2015) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games and Portable Console (PC) Games......6
Table 3: Games Market by Category in North America (2015) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games, Portable Console (PC) Games and Video Games......7
Table 4: Games Market by Category in South Korea (2015) - Percentage Share Breakdown by Value Sales for Mobile Games, Online Games, Portable Console (PC) Game Room, Video Games and Others......8
Online Games......9
Table 5: Global Online Games Market (2014) in US$ Million......9
Table 6: Online Games Market by Region Worldwide (2015) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......10
Table 7: Online Games Market by Type in Russia (2015) - Percentage Breakdown by Value for Casual Games, Consoles, Massively Multiplayer Online Game (MMO), PC Games, and Social Games......11
Table 8: Online Games Market in China (2015-2020) in RMB Million......12
Massively Multiplayer Online (MMO) Games......13
Table 9: Massively Multiplayer Online Games Market by Age in the Europe (2015) - Percentage Share Breakdown by Value for 10-20s, 21-35s, 36-50s, and 51-65s......13
Table 10: Massively Multiplayer Online Games Market by Age in the US (2015) - Percentage Share Breakdown by Value for 10-20s, 21-35s, 36-50s, and 51-65s......14
Video Game Software......15
Table 11: Video Games Software Market by Platform Type Worldwide (2015) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......15
Table 12: Video Games Software Market by Platform Type in Europe (2015) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......16
Table 13: Video Games Software Market by Platform Type in Japan (2015) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......17
Table 14: Video Game Software Market by Platform Type in the US (2015) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......18
Table 15: Video Game Software Market by Title in the US (2015) - Percentage Share Breakdown by Value for Animal Crossing: New Leaf, Fire Emblem: Awakening, Lego Battles Ninjago, Minecraft, Pikmin 3, Sim City 2013, Starcraft II: Heart of the Swarm Expansion Pack, Starcraft II: Wings of Liberty, The Sims 3: Island Paradise Expansion Pack, The Sims 3: University Life Expansion Pack and Others......19
Table 16: Video Games Software Market by Genre in the US (2015) - Percentage Share Breakdown by Value Sales for Action, Adventure, Casual, Complications, Family Entertainment, Fighting, Racing, Role-Playing, Shooter, Sport Games and Strategy......20
Table 17: Software Market by Video Game Type in the US (2015) - Percentage Share Breakdown by Value for 3DS, DS, PS3, Wii, Wii U, Xbox 360 and Others......21
Online Advertising......22
Table 18: Global Online Advertising Market (2014) in US$ Million......22
Table 19: Online Advertising Market by Region Worldwide (2015) - Percentage Breakdown by Value for Asia-Pacific, Central and Eastern Europe, Latin America, Middle East and Africa, North America, and Western Europe......23
Table 20: Online Advertising Spend through Medium in Australia (2015) - Percentage Breakdown by Value for Classifieds, Display, Search and Directories......24
Table 21: Online Advertising Market in China (2015-2020) in RMB Billion......25
Table 22: Online Advertising Market by Segment in China (2015) - Percentage Share Breakdown by Value Sales for Display, Paid Search, and Others......26
Table 23: Online Advertising Market in the US (2014) in US$ Million......27
Table 24: Online Advertising Market by Category in the US (2015) - Percentage Share Breakdown by Value for Classifieds/Auctions, Display Advertising, Lead Generation/E-mail, Mobile, and Search......28
Cinema Advertising......29
Table 25: Spending on Advertising through Cinema by Region Worldwide (2015) - Percentage Share Breakdown by Value for Asia-Pacific, Central & Eastern Europe, Latin America, Middle East & North Africa, North America, Western Europe, and Rest of World......29
Table 26: Spending on Advertising through Cinema by Country in Asia-Pacific (2015) - Percentage Share Breakdown by Value for Australia, China, India, Indonesia, Malaysia, New Zealand, Pakistan, Philippines, Singapore, South Korea and Thailand......30
Table 27: Spending on Advertising through Cinema by Country in Latin America (2015) - Percentage Share Breakdown by Value for Argentina, Brazil, Chile, Costa Rica, Mexico, Peru, Puerto Rico, Venezuela and Others......31
Table 28: Cinema Advertising Market in South Africa (2015-2020) in R Million......32
Table 29: Spending on Advertising through Cinema by Country in Western Europe (2015) - Percentage Market Share Breakdown by Value for Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, and UK......33
Online Games......34
Table 30: Market Shares of Leading Client based Online Game Companies in China (2014) - Percentage Breakdown by Value for Changyou.com Limited, Giant Interactive Group, Inc., NetEase, Inc., Perfect World Company Limited, Shanda Interactive Entertainment Limited, Tencent Holdings Limited and Others......34
Table 31: Market Shares of Leading Online Gaming Companies in China (2014) - Percentage Breakdown by Value Sales for ChangYou.com Ltd., COSLIGHT Group, Giants Gaming e-Sports, S.L, Kingsoft Corporation Ltd., Netdragon Websoft, Inc., NetEase, Inc., Perfect World Co., Ltd., Shanda Games Ltd., Shanghai Posts & Telecommunications Technology Co., Ltd., Tencent Holdings Ltd., and Others......35
Video Games......36
Table 32: Market Shares of Leading Video Game Companies Worldwide (2014) - Percentage Breakdown by Value for Activision Publishing, Inc., Capcom Co., Ltd., Electronic Arts, Inc., Shanda Interactive Entertainment Limited, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Ubisoft Entertainment S.A. and Others......36
Online Gaming Software......37
Table 33: Market Shares of Leading Online Gaming Software Providers Worldwide (2015) - Percentage Breakdown by Value for Amaya Gaming Group, GTECH S.p.A., Microgaming Software Systems Ltd., Netentertainmentcasinos.co, Playtech Plc, and Others......37
Video Game Software......38
Table 34: Market Shares of Leading Video Game Software Publishers in Europe (2015) - Percentage Breakdown by Value for Activision Blizzard, Inc., Electronic Arts, Inc., Microsoft, Nintendo, Take-Two Interactive Software, Inc., Ubisoft Entertainment S.A., and Others......38
Table 35: Market Shares of Leading Video Game Software Publishers in the United Kingdom (2015) - Percentage Breakdown by Volume for Electronic Arts, Inc., Take-Two Interactive Software, Inc., Sega Holdings Co., Ltd., Square Enix Co., Ltd., Warner Bros. Interactive Entertainment, Inc., and Others......39
Table 36: Market Shares of Leading Video Game Software Publishers in the US (2015) - Percentage Breakdown by Value for Activision Blizzard, Inc., Electronic Arts, Inc., Nintendo, Sony Corporation, Take-Two Interactive Software, Inc., Ubisoft Entertainment S.A., Warner Bros. Interactive Entertainment, Inc., and Others......40
Online Advertising......41
Table 37: Market Shares of Leading Online Advertising Companies Worldwide (2014) - Percentage Breakdown by Value Sales for Facebook, Inc., Google, IAC/ InterActiveCorp (IAC), Microsoft Corporation, Twitter Inc., Yahoo! Inc., and Others (Includes AOL, Inc., Pandora, LinkedIn, Millenial Media)......41
Table 38: Changyou.com Ltd.'s Revenues by Category (2013-2014) in Percentage for Online Games, Online Advertising, IVAS (Internet Value-Added Services) and Others......42
Table 39: Changyou.com Ltd.'s Sales by Business Segment (2013-2014) in US$ Thousands for Online Games, Platform Channels and Others......43