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500.com Ltd. (China) - Facts, Figures and Analytical Insights

Abstract

This report presents quick facts about 500.com Ltd., which is principally involved in providing Online Sports Lottery Service. Illustrated with 90 tables, the report showcases the company's sales performance, key markets and market position as against its competitors operating in the industry.

Code: PCP-63617
Price: $3500
Company Type: Public
Pages: 95
Date: November 2017
Market Data Tables: 90

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Table 1: 500.com Ltd.'s Sales by Business Segment (2016) in Percentage for Payment Processing and Other Services, Mobile Gaming, and Sports Information Services......6
Table 2: 500.com Ltd.’s Revenues by Category (2015) in RMB Thousands for Online Sports Lottery Sales, and Service Fees......7
Gaming......8
Table 3: Games Market by Country Worldwide (2015) - Percentage Share Breakdown by Value Sales for Canada, China, France, Germany, Italy, Japan, Korea, Spain, United Kingdom, United States and Others......8
Table 4: Gaming Market by Region Worldwide (2015) - Percentage Share Breakdown by Value Sales for Asia, Europe, Japan, and North America......9
Table 5: Games Market by Type Worldwide (2015) - Percentage Share Breakdown by Value for Handhelds, MMO Games, PC-MAC, Smartphone, Social and Casual, Tablet, TV Console, and Others......10
Table 6: Gaming Market by Type Worldwide (2015) - Percentage Share Breakdown by Value for Betting, Casinos, Gaming Machines, Lotteries, Native American Gaming, and Others......11
Table 7: Game Shipments by Category Worldwide (2015) - Percentage Share Breakdown by Volume Sales for 3DS, DS, PC, PS2, PS3, PSP, PSV, Wii, X360 and Others......12
Table 8: Global Games Market (2014) in US$ Million......13
Table 9: Gaming Market by Category in Australia (2015) - Percentage Share Breakdown by Value for Luxbet, Sportingbet, Traditional, and Others......14
Table 10: Games Market in Brazil (2015-2020) in US$ Million......15
Table 11: Gaming Market in China (2015-2020) in RMB Billion......16
Table 12: Games Market by Category in China (2015) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games and Portable Console (PC) Games......17
Table 13: Gaming Market by Category in China (2015) - Percentage Share Breakdown by Value for Client-Based Games, Mobile Games and Web Games......18
Table 14: Gaming Market in China (2014) in KRW Million......19
Table 15: Gaming Market by Category in Greece (2015) - Percentage Share Breakdown by Value for Casinos, Online regulated, OPAP over-the-counter, State Lotteries/Scratch, Unregulated (Online, Machines), and Video Lottery Terminal (VLTs)......20
Table 16: Gaming Market by Category in India (2015) - Percentage Share Breakdown by Value for Console, Mobile and Personal Computer & Digital Television......21
Table 17: Gaming Market by Category in Italy (2015) - Percentage Share Breakdown by Value for AWP Machines, Bingo (Incl. Onshore), Horse Racing, Lotteries (Incl. Onshore Online), Online (Offshore), Sports Betting (Incl. Onshore), Total Casino, and VLT Machines......22
Table 18: Games Market by Category in Japan (2015) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......23
Table 19: Gaming Market by Type of Play in Macau (2015) - Percentage Share Breakdown by Value for Mass Market Baccarat, Slot Machine, VIP Baccarat, and Other Mass Market......24
Table 20: Games Market by Category in North America (2015) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games, Portable Console (PC) Games and Video Games......25
Table 21: Games Market by Segment in North America (2015) - Percentage Share Breakdown by Volume Sales for Class II, Poker, Reels, Video......26
Table 22: Gaming Market in Philippines (2014) in US$ Million......27
Table 23: Games Market by Category in South Korea (2015) - Percentage Share Breakdown by Value Sales for Mobile Games, Online Games, Portable Console (PC) Game Room, Video Games and Others......28
Table 24: Games Selection Market by Category in South Korea (2015) - Percentage Share Breakdown by Value Sales for Background/Content/Material, Benefits/Educational Gains, Characters, Genre, Graphics/Sound, Production Companies, Recommendations from Other Users and Others......29
Table 25: Games Market by Category in the US (2015) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......30
Table 26: Gaming Market by State in the US (2015) - Percentage Share Breakdown by Value Sales for Colorado, Connecticut, Delaware, Florida, Illinois, Indiana, Iowa, Louisiana, Maryland, Michigan, Mississippi, Missouri, Nevada, New Jersey, New York, Ohio, Pennsylvania, Rhode Island, West Virginia and Others......31
Mobile Gaming......32
Table 27: Mobile Games Market Worldwide (2016-2020) in US$ Million......32
Table 28: Mobile Games Market by Device Worldwide (2016) - Percentage Share Breakdown by Value for Casual Web Games, Handhelds, Personal Computers (PC)/Massively Multiplayer Online (MMO), Smartphones, Tablets, and Television (TV)/Consoles......33
Table 29: Mobile Games Market by Region Worldwide (2015) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......34
Table 30: Mobile Gaming Market by Country Worldwide (2015) - Percentage Share Breakdown by Value for China, Japan, Korea, Latin America, Spain, UK, US, and Others......35
Table 31: Global Mobile Games Market (2014) in US$ Million......36
Table 32: Mobile Games Market in China (2015-2020) in RMB Million......37
Table 33: Mobile Gamers Market by Gender in China (2015) - Percentage Share Breakdown by Value Sales for Female, and Male......38
Table 34: Mobile Gaming Market in China (2014) in RMB Million......39
Table 35: Mobile Gaming Market by Category in Japan (2015) - Percentage Share Breakdown by Value Sales for Mobile Web and Native Applications (Apps)......40
Table 36: Mobile Gaming Market in Japan (2014) in US$ Million......41
Table 37: Mobile Gaming Market in Korea (2014) in KRW Billion......42
Table 38: Mobile Games Market in the UK (2015-2020) in US$ Million......43
Online Gaming......44
Table 39: Online Gaming Market Worldwide (2016-2020) in US$ Million......44
Table 40: Online Gaming Market by Category Worldwide (2016) - Percentage Breakdown by Value for Digital, and Packaged Goods......45
Table 41: Online Gaming Market by Country Worldwide (2015) - Percentage Share Breakdown by Value for Canada, China, France, Japan, Korea, UK, US, and Others......46
Table 42: Online Games Market by Region Worldwide (2015) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......47
Table 43: Online Gaming Market by Region Worldwide (2015) - Percentage Share Breakdown by Value for Asia & the Middle East, Europe, North America, Oceania, and Others......48
Table 44: Online Gaming Market by Type Worldwide (2015) - Percentage Share Breakdown by Value for Bingo, Casino, Commercial Lottery, Horse Race Betting Pari-Mutuels, Poker, Sports Betting, and State Lottery......49
Table 45: Global Online Games Market (2014) in US$ Million......50
Table 46: Online Games Market in China (2016-2020) in RMB Million......51
Table 47: Online Gaming Market by Age Group in China (2015) - Percentage Share Breakdown by Volume for 16-18, 19-22, 23-25, 26-29, 30-39, Above 40, and Others......52
Table 48: Online Gaming Market by Type in China (2015) - Percentage Share Breakdown by Value for Massively Multiplayer Online Role-Playing Games (MMORPG), Platform Games, Social Games, and Others......53
Table 49: Online Gaming Market by Operator Type in Europe (2016) - Percentage Share Breakdown by Value for Regulated Onshore, and Un-regulated Offshore......54
Table 50: Online Games Market by Type in Russia (2016) - Percentage Share Breakdown by Value for Massively Multiplayer Online (MMO), Mobile, and Social......55
Table 51: Online Gaming Market in the UK (2015-2020) in US$ Million......56
Lottery Market......57
Table 52: Lottery Market Worldwide (2015) in US$ Million......57
Table 53: Lottery Revenue by Category Worldwide (excluding North America) (2015) - Percentage Market Share Breakdown by Value for Draw Games, and Instant Games......58
Table 54: Mobile Lottery Market in China (2014) in RMB Million......59
Table 55: Lottery Market by Category in China (2015) - Percentage Share Breakdown by Value for Sports Lottery Products and Welfare Lottery Products......60
Table 56: Lottery Market by Product Type in China (2015) - Percentage Share Breakdown by Value for Instant Lottery, Lotto, Sports Match Lottery and Others......61
Table 57: Lottery Revenue by Category in North America (2015) - Percentage Market Share Breakdown by Value for Draw Games, and Instant Games......62
Table 58: Lottery Sales by Category in the US (2015) - Percentage Share Breakdown by Value for Draw, and Instant......63
Online Poker......64
Table 59: Online Poker Market by Country Worldwide (2015) Percentage Share Breakdown for US, Germany, France, Russia, Canada, UK, Spain, The Netherlands, Brazil, Australia, and Others......64
Table 60: Online Poker Game Market by Region Worldwide (2015) - Percentage Share Breakdown by Value for Asia & the Middle East, Europe, Latin America & Caribbean, North America and Oceania......65
Table 61: Leading Online Poker Players Worldwide (2014) Percentage Market Share Breakdown by Value Sales for PokerStars, Full Tilt Poker, PartyPoker, iPoker Network, 888Poker, Microgaming Poker Network, and Others......66
Table 62: Global Online Poker Market (2012-2017) in US$ Million......67
Table 63: Online Poker Market by Country in the EU (2015) Percentage Share Breakdown for Germany, France, The Netherlands, UK, Spain, Sweden, Finland, Denmark, Hungary, Poland, Austria, Italy, Belgium, and Others......68
Table 64: EU Online Poker Market (2012-2017) in US$ Million......69
Table 65: US Online Poker Market (2013-2018) in US$ Million......70
Mobile Apps......71
Table 66: Mobile App Downloads Market Worldwide (2015-2020) in US$ Million......71
Table 67: App Spending by Category Worldwide (2015) - Percentage Share Breakdown by Value for Games, and Others......72
Table 68: Time Spent on Mobile Apps by Application Worldwide (2015) - Percentage Share Breakdown by Value for Browser, Entertainment, Face Book, Games, Social Messaging, Utility, and Others......73
Table 69: No. of Mobile App Downloads by Category Worldwide (2015) - Percentage Share Breakdown by Volume for Arts & Entertainment, Communication, Games, Technology & Computing, and Others......74
Table 70: Time Spent on Mobile Application by Category in the US (2015) - Percentage Market Share Breakdown for Games, Radio, Social Networks and Others......75
Gaming......76
Table 71: Market Shares of Leading Gaming Companies by Value Sales Worldwide (2014) - Percentage Breakdown for Bally Technologies Inc., International Game Technology (IGT), Konami Gaming Inc., Multimedia Games Holding Co. Inc., WMS Industries, Inc. and Others......76
Table 72: Market Shares of Leading Gaming Companies by Volume Sales Worldwide (2014) - Percentage Breakdown for Bally Technologies Inc., International Game Technology (IGT), Konami Gaming Inc., Multimedia Games Holding Co. Inc., WMS Industries, Inc. and Others......77
Table 73: Market Shares of Leading Gaming Providers in Macau (2015) - Percentage Breakdown by Value for Galaxy Entertainment Group, Melco Crown Entertainment Ltd., MGM China Holding Ltd., Sands China Ltd., SJM Holding Ltd., and Wynn Macau Ltd.......78
Table 74: Market Shares of Leading Gaming Companies by Volume Sales in North America (2014) - Percentage Breakdown for Aristocrat Technologies Australia Pty Ltd., Bally Technologies, Inc., GTECH S.p.A., International Game Technology (IGT), Konami Gaming, Inc., Video Gaming Technologies, Inc., WMS Industries, Inc. and Others......79
Table 75: Market Shares of Leading Gaming Companies for Class II Segment by Volume Sales in North America (2014) - Percentage Breakdown for American Gaming Systems, Bally Technologies, Inc., Cadillac Jack, Inc., International Game Technology (IGT), Multimedia Games Holding Company, Inc., Video Gaming Technologies, Inc. and Others......80
Table 76: Market Shares of Leading Gaming Companies for Poker Segment by Volume Sales in North America (2014) - Percentage Breakdown for Bally Technologies, Inc., International Game Technology (IGT), and Others......81
Table 77: Market Shares of Leading Gaming Companies for Reels Segment by Volume Sales in North America (2014) - Percentage Breakdown for Aristocrat Technologies Australia Pty Ltd., Bally Technologies, Inc., International Game Technology (IGT), Konami Gaming, Inc., WMS Industries, Inc. and Others......82
Table 78: Market Shares of Leading Gaming Companies for Video by Volume Sales in North America (2014) - Percentage Breakdown for Aristocrat Technologies Australia Pty Ltd., Bally Technologies, Inc., International Game Technology (IGT), Konami Gaming, Inc., WMS Industries, Inc. and Others......83
Mobile Gaming......84
Table 79: Market Shares of Leading Mobile Gaming Companies in China (2016) - Percentage Breakdown by Value for NetEase, Inc., Perfect World Co., Ltd., Tencent Holdings Ltd., and Others......84
Table 80: Market Shares of Leading Mobile Game Developers in China (2015) - Percentage Share Breakdown by Value for Beijing Playcrab Technology Co., Ltd., LocoJoy., Ltd., Tencent Holdings Ltd., YinHan Technology Co., Ltd., and Others......85
Table 81: Market Shares of Leading Mobile Game Publishers in China (2015) - Percentage Share Breakdown by Value for Beijing Kunlun Technology Co., Ltd., China Mobile Games and Entertainment Group Ltd. (CMGE), FL Mobile, Inc., Gamecomb, iDreamSky Technology Ltd., PunchBox Ltd., and Others......86
Online Gaming......87
Table 82: Market Shares of Leading Online and Instant Game Suppliers Worldwide (2015) - Percentage Breakdown by Value for GTECH S.p.A., Intralot S.A., Scientific Games Corporation, and Others......87
Table 83: Market Shares of Leading Online Gaming Companies in China (2016) - Percentage Breakdown by Value for NetEase, Inc., Perfect World Co., Ltd., Tecncent Holding Ltd., and Others......88
Table 84: Market Shares of Leading Client based Online Game Companies in China (2014) - Percentage Breakdown by Value for Changyou.com Limited, Giant Interactive Group, Inc., NetEase, Inc., Perfect World Company Limited, Shanda Interactive Entertainment Limited, Tencent Holdings Limited and Others......89
Table 85: Market Shares of Leading Online Lottery Companies in China (2014) - Percentage Breakdown by Value Sales for 500.com Limited, cpdyj.com, Okooo, Taobao, and Others......90
Sports Lottery......91
Table 86: Market Shares of Leading Sports Lottery Companies in China (2015) - Percentage Breakdown by Value for 500.com Limited, cpdyj.com, Okooo.com, Taobao.com, and Others......91
Table 87: Market Shares of Leading Online Sports Lottery Companies in China (2014) - Percentage Breakdown by Value Sales for 500.com Limited, cpdyj.com, Okooo, Taobao, and Others......92
Private Lottery......93
Table 88: Market Shares of Leading Private Lottery Companies Worldwide (2015) - Percentage Breakdown by Value for Camelot Group, Française des Jeux, Intelek Technologies Corporation, International Game Technology Plc, OPAP S.A., Sisal S.p.A, Tatts Group Ltd., and Others......93
Poker......94
Table 89: Market Shares of Leading Poker Companies Worldwide (2014) - Percentage Share Breakdown by Value for 888 Holdings Plc, Bodog, ElectraWorks, Ltd., Full Tilt Poker, iPoker.com, Microgaming, PokerStars.com, Svenska Spel, and Others......94
Online Poker......95
Table 90: Market Shares of Leading Online Poker Game Providers by Value Sales Worldwide (2015) - Percentage Breakdown for Playtech plc, and Others......95