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International Lottery & Totalizator Systems, Inc. (USA) - Facts, Figures and Analytical Insights

Abstract

This report presents quick facts about International Lottery & Totalizator Systems, Inc., which is principally involved in Gaming and Voting Processing Systems. Illustrated with 107 tables, the report showcases the company's recent news stories and events, sales performance, key markets and market position as against its competitors operating in the industry.

Code: PCP-36879
Price: $3500
Company Type: Public
Pages: 112
Date: September 2015
Market Data Tables: 107

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Table 1: International Lottery & Totalizator Systems, Inc.’s Sales by Geographical Region Worldwide (2013-2014) in Percentage for Asia, North America and Europe......4
Table 2: International Lottery & Totalizator Systems, Inc.’s Revenues by Category Worldwide (2013-2014) in Percentage for Contracts, Spares, Licensing, Software Support and Product Servicing and Support......5
Table 3: International Lottery & Totalizator Systems, Inc.’s Sales by Business Segment Worldwide (2013-2014) in Percentage for Gaming Business and Voting Business......6
Games......8
Table 4: Global Games Market (2014) in US$ Million......8
Table 5: Games Market by Country Worldwide (2014) - Percentage Share Breakdown by Value Sales for Canada, China, France, Germany, Italy, Japan, Korea, Spain, United Kingdom, United States and Others......9
Table 6: Games Market by Category Worldwide (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......10
Table 7: Game Shipments by Category Worldwide (2014) - Percentage Share Breakdown by Volume Sales for 3DS, DS, PC, PS2, PS3, PSP, PSV, Wii, X360 and Others......11
Table 8: Consumer Game Shipments by Platform Worldwide (2014) - Percentage Share Breakdown by Value Sales for 3DS, DS, PC, PS2, PS3, PS4, PSP, PSV, Wii, X360 and Xbox One......12
Table 9: Consumer Game Shipments by Platform Worldwide (2014) - Percentage Share Breakdown by Volume Sales for 3DS, DS, PS2, PS3, PS4, PSP, PSV, Wii, X360 and Xbox One......13
Table 10: Games Market by Category in China (2014) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games and Portable Console (PC) Games......14
Table 11: Games Market by Type in China (2014) - Percentage Share Breakdown by Value for Mobile Game, PC Client Game, and Web Game......15
Table 12: Console Games Market by Category in Europe (2014) - Percentage Breakdown by Value for Action Adventure, Driving, Role-Playing Games, Shooters, Sport, and Others......16
Table 13: Games Market by Category in Japan (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......17
Table 14: Domestic Games Market in Korea (2014) in KRW Billion......18
Table 15: Games Market by Category in North America (2014) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games, Portable Console (PC) Games and Video Games......19
Table 16: Games Market by Segment in North America (2014) - Percentage Share Breakdown by Volume Sales for Class II, Poker, Reels, Video......20
Table 17: Games Market by Category in South Korea (2014) - Percentage Share Breakdown by Value Sales for Mobile Games, Online Games, Portable Console (PC) Game Room, Video Games and Others......21
Table 18: Games Selection Market by Category in South Korea (2014) - Percentage Share Breakdown by Value Sales for Background/Content/Material, Benefits/Educational Gains, Characters, Genre, Graphics/Sound, Production Companies, Recommendations from Other Users and Others......22
Table 19: Games Market by Category in the US (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......23
Table 20: Gaming Market by Category in Australia (2014) - Percentage Share Breakdown by Value for Luxbet, Sportingbet, Sportsbet, Traditional and Others......24
Table 21: Gaming Market by Category in Greece (2014) - Percentage Share Breakdown by Value for Casinos, Online regulated, OPAP over-the-counter, State Lotteries/Scratch, Unregulated (Online, Machines), and Video Lottery Terminal (VLTs)......25
Table 22: Gaming Market in Philippines (2014) in US$ Million......26
Gambling......27
Table 23: Gambling Market by Category in the UK (2014) - Percentage Share Breakdown by Value for Arcades, Betting, Bingo, Casino, Lotteries, and Remote......27
Table 24: On-Course Betting Market by Mode in the UK (2014) - Percentage Share Breakdown by Value for Dogs, Horses and Others......28
Table 25: Market Shares of Leading Online Gambling Companies in the UK (2014) - Percentage Breakdown by Value Sales for 888, bet365, Bettalr, Bwin.Party, Gala Coral, Gamesys, Ladbrokes, Paddy Powder, Pokerstars, Rank/Mecca/Blue Square, Sky Bet, William Hill, and Others......29
Mobile Games......30
Table 26: Global Mobile Games Market (2014) in US$ Million......30
Table 27: Mobile Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......31
Table 28: Mobile Gamers Market by Gender in China (2014) - Percentage Share Breakdown by Value Sales for Female, and Male......32
Table 29: Mobile Gaming Market in Korea (2014) in KRW Billion......33
Online Games......34
Table 30: Global Online Games Market (2014) in US$ Million......34
Table 31: Massively Multiplayer Online Games Market by Age in the Europe (2014) - Percentage Share Breakdown by Value for 10-20s, 21-35s, 36-50s, and 51-65s......35
Table 32: Massively Multiplayer Online Games Market by Age in the US (2014) - Percentage Share Breakdown by Value for 10-20s, 21-35s, 36-50s, and 51-65s......36
Table 33: Online Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......37
Table 34: Market Shares of Leading Client based Online Game Companies in China (2014) - Percentage Breakdown by Value for Changyou.com Limited, Giant Interactive Group, Inc., NetEase, Inc., Perfect World Company Limited, Shanda Interactive Entertainment Limited , Tencent Holdings Limited and Others......38
Table 35: Market Shares of Leading Online Gaming Companies in China (2014) - Percentage Breakdown by Value Sales for ChangYou.com Ltd., COSLIGHT Group, Giants Gaming e-Sports, S.L, Kingsoft Corporation Ltd., Netdragon Websoft, Inc., NetEase, Inc., Perfect World Co., Ltd., Shanda Games Ltd., Shanghai Posts & Telecommunications Technology Co., Ltd., Tencent Holdings Ltd., and Others......39
Table 36: Online Games Market by Type in Russia (2014) - Percentage Breakdown by Value for Casual Games, Consoles, Massively Multiplayer Online Game (MMO), PC Games, and Social Games......40
Table 37: Online Net Gaming (Casino) Market in the UK (2014) in £ Thousands......41
Online Poker......42
Table 38: Global Online Poker Market (2012-2017) in US$ Million......42
Table 39: Online Poker Market by Country Worldwide (2014) Percentage Share Breakdown for US, Germany, France, Russia, Canada, UK, Spain, The Netherlands, Brazil, Australia, and Others......43
Table 40: EU Online Poker Market (2012-2017) in US$ Million......44
Table 41: Online Poker Market by Country in the EU (2014) Percentage Share Breakdown for Germany, France, The Netherlands, UK, Spain, Sweden, Finland, Denmark, Hungary, Poland, Austria, Italy, Belgium, and Others......45
Table 42: US Online Poker Market (2013-2018) in US$ Million......46
Video Games......47
Table 43: Videogame and Entertainment Consoles Hardware and Software Revenue by Category Worldwide (2014) - Percentage Market Share Breakdown by Value for Packaged Video Game Console Software and Video Game Console Hardware......47
Table 44: Videogame Hardware and Software Revenue by Platform Worldwide (2014) - Percentage Market Share Breakdown by Value for Microsoft Xbox 360, Microsoft Xbox One, Nintendo Wii U, Sony Playstation3, Sony Playstation4 and Others......48
Table 45: Primary Video Gamer Market by Age Worldwide (2014) - Percentage Share Breakdown by Value Sales for Under 18 and 18 or older......49
Table 46: Primary Video Gamer Market by Gender Worldwide (2014) - Percentage Share Breakdown by Value Sales for Female and Male......50
Table 47: Video Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......51
Table 48: Video Games Software Market by Platform Type Worldwide (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......52
Table 49: Video Games Software Market by Platform Type in Europe (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......53
Table 50: Video Games Software Market by Platform Type in Japan (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......54
Table 51: Video Game Software Market by Title in the US (2014) - Percentage Share Breakdown by Value for Animal Crossing: New Leaf, Fire Emblem: Awakening, Lego Battles Ninjago, Minecraft, Pikmin 3, Sim City 2013, Starcraft II: Heart of the Swarm Expansion Pack, Starcraft II: Wings of Liberty, The Sims 3: Island Paradise Expansion Pack, The Sims 3: University Life Expansion Pack and Others......55
Table 52: Video Games Software Market by Genre in the US (2014) - Percentage Share Breakdown by Value Sales for Action, Adventure, Casual, Complications, Family Entertainment, Fighting, Racing, Role-Playing, Shooter, Sport Games and Strategy......56
Table 53: Video Game Software Market by Platform Type in the US (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......57
Table 54: Strategy Video Game Software Sales by Platform in the US (2014) - Percentage Market Share Breakdown by Value for Mac/WIN, Nintendo 3DS, Wii U, WIN, Xbox 360 and Others......58
PC Games......59
Table 55: PC Games End Users Market by Gender in China (2014) - Percentage Share Breakdown by Value Sales for Female, and Male......59
Table 56: PC Games Market by Category in Europe (2014) - Percentage Breakdown by Value for Role-Playing Games, Shooters, and Others......60
Toys and Games......61
Table 57: Toys and Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value for China and Others......61
Table 58: Toys and Games Sales by Country Worldwide (2014) - Percentage Market Share Breakdown by Value for China, Europe, US and Others......62
Table 59: Toys and Games Market by Category Worldwide (2014) - Percentage Share Breakdown by Value Sales for Activity Toys, Dolls, Games and Puzzles, Infant Preschool, Plush, Ride-Ons and Others......63
Table 60: Toys and Games Market by Distribution Channel Worldwide (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Hypermarket, Supermarket and Discounters, Specialist Stores, Variety and General Retailers and Others......64
Table 61: Toys and Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia-Pacific, Europe, US and Others......65
Table 62: Toys and Games Market by Distribution Channel in China (2014) - Percentage Share Breakdown by Value Sales for Department Stores, General Retailers, Hypermarket, Supermarket and Discounters, Specialist Stores and Others......66
Table 63: Toys and Games Market by Category in China (2014) - Percentage Share Breakdown by Value Sales for Activity Toys, Dolls, Games and Puzzles, Infant Preschool, Plush, Ride-Ons and Others......67
Table 64: Toy & Games Sales by Segment in the US (2014)-Percentage Market Share Breakdown by Value for Action Figures, Arts and Crafts, Building Sets, Dolls, Games and Puzzles, Infant and Preschool, Outdoor and Sports, Plush, Vehicles, Youth Electronics and Others......68
Toys and Games Retailing......69
Table 65: Retailing Market by Category in China (2014) - Percentage Share Breakdown by Value Sales for Apparel, Beauty and Personalcare, Consumer Appliance, Consumer Electronics, Consumer Healthcare, Food and Drink, Housewares and Home Furnishings, Media Products, Toys and Games, and Others......69
Table 66: Retailing Market by Category in Hong Kong (2014) - Percentage Share Breakdown by Value Sales for Apparel, Beauty and Personal Care, Consumer Electronics, Consumer Healthcare, Food and Drink, Media Products, Toys and Games, and Others......70
Table 67: Retailing Market by Category in Japan (2014) - Percentage Share Breakdown by Value Sales for Apparel, Beauty and Personal Care, Consumer Appliances, Consumer Electronics, Consumer Healthcare, DIY and Gardening, Food and Drink, Housewares and Home Furnishings, Media Products, Toys and Games, and Others......71
Table 68: Retailing Market by Category in Singapore (2014) - Percentage Share Breakdown by Value Sales for Apparel, Beauty and Personal Care, Consumer Electronics, Consumer Healthcare, Food and Drink, Housewares and Home Furnishings, Media Products, Toys and Games, and Others......72
Table 69: Retailing Market by Category in South Korea (2014) - Percentage Share Breakdown by Value Sales for Apparel, Beauty and Personal Care, Consumer Appliances, Consumer Electronics, Consumer Healthcare, DIY and Gardening, Food and Drink, Housewares and Home Furnishings, Media Products, Toys and Games, and Others......73
Table 70: Retailing Market by Category in the US (2014) - Percentage Share Breakdown by Value Sales for Apparel, Beauty and Personal Care, Consumer Appliance, Consumer Electronics, Consumer Healthcare, DIY and Gardening, Food and Drink, Housewares and Home Furnishings, Media Products, Toys and Games, and Others......74
Game Based Educational Learning......75
Table 71: Game Based Educational Learning Market by Region Worldwide (2012-2017) in US$ Million for North America, Latin America, Europe, Asia, Middle East, and Africa......75
Table 72: North American Game Based Educational Learning Market by Category (2012-2017) in US$ Million for Mobile Edugames, and Non-Mobile Edugames......76
Table 73: US Game Based Educational Learning Market by Category (2012-2017) in US$ Million for Custom Content Development Services, and Mobile Packaged Edugames......77
Table 74: US Mobile Packaged Educational Games Market by Category (2012-2017) in US$ Million for Non-Mobile Educational Games, and Mobile Educational Games......78
Console Hardware......79
Table 75: Global Console Hardware Market (2014) in Thousand Units......79
Table 76: Global Console Hardware Market (2014) in US$ Million......80
Table 77: Global Console Software Market (2014) in Thousand Units......81
Table 78: Global Console Software Market (2014) in US$ Million......82
Table 79: Console Hardware Market by Category Worldwide (2014) - Percentage Share Breakdown by Value for Home Console and Portables......83
Table 80: Console Hardware Market by Category in Europe (2014) - Percentage Share Breakdown by Value for Home Console and Portables......84
Table 81: Console Hardware Market by Category in Europe (2014) - Percentage Share Breakdown by Volume for Home Console and Portables......85
Table 82: Console Hardware Market by Category in Japan (2014) - Percentage Share Breakdown by Value for Home Console and Portables......86
Table 83: Console Hardware Market by Category in Japan (2014) - Percentage Share Breakdown by Volume Sales for Home Console and Portables......87
Table 84: Console Hardware Market by Category in the US (2014) - Percentage Share Breakdown by Volume Sales for Home Console and Portables......88
Table 85: Console Hardware Market by Category in US (2014) - Percentage Share Breakdown by Value for Home Console and Portables......89
Gaming......90
Table 86: Market Shares of Leading Gaming Companies by Volume Sales Worldwide (2014) - Percentage Breakdown for Bally Technologies Inc., International Game Technology (IGT), Konami Gaming Inc., Multimedia Games Holding Co. Inc., WMS Industries, Inc. and Others......90
Table 87: Market Shares of Leading Gaming Companies by Value Sales Worldwide (2014) - Percentage Breakdown for Bally Technologies Inc., International Game Technology (IGT), Konami Gaming Inc., Multimedia Games Holding Co. Inc., WMS Industries, Inc. and Others......91
Table 88: Market Shares of Leading Gaming Companies for Class II Segment by Volume Sales in North America (2014) - Percentage Breakdown for American Gaming Systems, Bally Technologies, Inc., Cadillac Jack, Inc., International Game Technology (IGT), Multimedia Games Holding Company, Inc., Video Gaming Technologies, Inc. and Others......92
Table 89: Market Shares of Leading Gaming Companies by Volume Sales in North America (2014) - Percentage Breakdown for Aristocrat Technologies Australia Pty Ltd, Bally Technologies, Inc., GTECH S.p.A., International Game Technology (IGT), Konami Gaming, Inc., Video Gaming Technologies, Inc., WMS Industries, Inc. and Others......93
Table 90: Market Shares of Leading Gaming Companies for Poker Segment by Volume Sales in North America (2014) - Percentage Breakdown for Bally Technologies, Inc., (International Game Technology (IGT) and Others......94
Table 91: Market Shares of Leading Gaming Companies for Reels Segment by Volume Sales in North America (2014) - Percentage Breakdown for Aristocrat Technologies Australia Pty Ltd, Bally Technologies, Inc., International Game Technology (IGT), Konami Gaming, Inc., WMS Industries, Inc. and Others......95
Table 92: Market Shares of Leading Gaming Companies for Video by Volume Sales in North America (2014) - Percentage Breakdown for Aristocrat Technologies Australia Pty Ltd, Bally Technologies, Inc., International Game Technology (IGT), Konami Gaming, Inc., WMS Industries, Inc. and Others......96
Table 93: Market Shares of Leading Baton Rouge Gaming Providers in the US (2014) - Percentage Breakdown by Value Sales for Belle of Baton Rouge Casino & Hotel, Gaming and Leisure Properties, Inc. and L'Auberge Casino & Hotel......97
Table 94: Market Shares of Leading Strategy and Role Playing Games Publishers in the US (2014) - Percentage Breakdown by Value Sales for Activision Blizzard, Inc., Electronic Arts, Inc., Microsoft Corporation, Nintendo Co., Ltd., Warner Bros. Interactive Entertainment, Inc. and Others......98
Table 95: Market Shares of Leading Game Console Producers by Value Sales Worldwide (2014) - Percentage Share Breakdown for Microsoft Corporation, Nintendo Co., Ltd., and Sony Corporation......99
Online Games......100
Table 96: Market Shares of Leading Online Betting and Gaming Companies in Australia (2014) -Percentage Breakdown by Value Sales for Bet 365 Group Ltd., Betfair Group Plc, Ladbrokes Betting & Gaming Ltd., Paddy Power Plc, Racing and Wagering Western Australia, Tabcorp Holdings Ltd., Tatts Group Ltd., William Hill Plc and Others......100
Table 97: Market Shares of Leading Online Lottery Companies in China (2014) - Percentage Breakdown by Value Sales for 500.com Limited, cpdyj.com, Okooo, Taobao, and Others......101
Table 98: Market Shares of Leading Online Bingo Game Providers by Value Sales in the UK (2014) - Percentage Breakdown for 888 Ladies, Costa Bingo, Foxy Bing, Gala Bingo, Jackpot Joy, Mecca Bingo, Paddy Power Bingo, Tombola, William Hill Bingo, Wink Bingo, and Others......102
Table 99: Market Shares of Leading Online Casinos by Value Sales in the UK (2014) - Percentage Breakdown for 888, 32Red, Betfair, GalaCasino, Ladbrokes, NetPlay, Paddy Power, Party Casino, Probability, Rank, Sky Bet, William Hill, and Others......103
Online Poker......104
Table 100: Leading Online Poker Players Worldwide (2014) Percentage Market Share Breakdown by Value Sales for PokerStars, Full Tilt Poker, PartyPoker, iPoker Network, 888Poker, Microgaming Poker Network, and Others......104
Table 101: Market Shares of Leading Poker Companies Worldwide (2014) - Percentage Share Breakdown by Value for 888 Holdings Plc, Bodog, ElectraWorks, Ltd., Full Tilt Poker, iPoker.com, Microgaming, PokerStars.com, Svenska Spel, and Others......105
Social Games......106
Table 102: Market Shares of Leading Social Games Providers by Value Sales in Russia (2014) - Percentage Breakdown for Crazy Panda, Mail.Ru Group, Plarium Global Ltd., Social Quantum Ltd., and Others......106
Table 103: Market Shares of Leading Social Gaming Companies in China (2014) - Percentage Breakdown by Value Sales for 139.com, 51.com, Bai.sohu.com, kaixin001.com, Renren, Inc., Tencent Holdings Ltd., and Others......107
Video Games......108
Table 104: Market Shares of Leading Video Game Companies Worldwide (2014) - Percentage Breakdown by Value for Activision Publishing, Inc., Capcom Co., Ltd., Electronic Arts, Inc., Shanda Interactive Entertainment Limited , Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Ubisoft Entertainment S.A. and Others......108
Web Games......109
Table 105: Market Shares of Leading Web Games Providers in China (2014) - Percentage Breakdown by Value for 4399.com, 37Wan, 7K7K4, 91Wan, Baidu, Inc., Tencent Holdings Ltd., Xunlei, Yaowan, YY, and Others......109
Table 106: Market Shares of Leading Web Game Developer Companies in China (2014) - Percentage Breakdown by Value for 7Road Technology Co., Ltd., Forgame.com., Gamevalley.com , Kunlun, Inc., Renren, Inc., Tencent Holdings Limited, The Dream.Com, Tianshenhudong.com., Xindong.com, Youzu Interactive Co., Ltd. and Others......110
Table 107: Market Shares of Leading Web Platform based Game Companies in China (2014) - Percentage Breakdown by Value for 360 Game, 37wan.com, 4399 Network Co., 7k7k, 91wan.com, Baidu Beijing Baidu Network Technology Co., Kunlun, Inc., Qu-you.com, Tencent Holdings Limited, YY, Inc. and Others......111