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Funcom N.V. (Norway) - Facts, Figures and Analytical Insights

Abstract

This report presents quick facts about Funcom N.V., which is principally a Developer and Publisher of Computer and Console Games. Illustrated with 34 tables, the report showcases the company's sales performance, key markets and market position as against its competitors operating in the industry.

Code: PCP-13252
Price: $1700
Company Type: Public
Pages: 36
Date: March 2017
Market Data Tables: 34

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Table 1: Funcom N.V.’s Sales by Product Segment (2015-2016) in Percentage for Online Games, Offline Games, and Other Activities......3
Game Consoles......4
Table 2: Consoles Games Market by Category Worldwide (2015) - Percentage Share Breakdown by Value for Action Adventure, Driving, Role Playing Game (RPG), Shooters, Sports, and Others......4
Table 3: Game Consoles Market in Brazil (2015-2020) in US$ Million......5
Table 4: Console Content Video Gaming Market by Type in the UK (2015) - Percentage Share Breakdown by Value for Digital Content, and Physical Content......6
Table 5: Console Games Market by Category in Europe (2015) - Percentage Breakdown by Value for Action Adventure, Driving, Role-Playing Games, Shooters, Sport, and Others......7
Digital Console Video Games......8
Table 6: Digital Console Video Games Market by Apps in UK (2015) - Percentage Share Breakdown by Value for Game, and Others......8
Table 7: Digital Console Video Games Market by Channel in UK (2015) - Percentage Share Breakdown by Value for Direct, and Retail......9
Table 8: Digital Console Games Market in the UK (2015-2020) in US$ Million......10
Massively Multiplayer Online Games......11
Table 9: Massively Multiplayer Online Games Market by Age in the Europe (2015) - Percentage Share Breakdown by Value for 10-20s, 21-35s, 36-50s, and 51-65s......11
Table 10: Massively Multiplayer Online Games Market by Age in the US (2015) - Percentage Share Breakdown by Value for 10-20s, 21-35s, 36-50s, and 51-65s......12
Online Games......13
Table 11: Global Online Games Market (2014) in US$ Million......13
Table 12: Online Games Market by Region Worldwide (2015) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......14
Table 13: Online Game Market by Type in China (2015) - Percentage Share Breakdown by Value for Mobile Games, PC Client Games, and PC Web Games......15
Table 14: Online Games Market by Type in Russia (2015) - Percentage Breakdown by Value for Casual Games, Consoles, Massively Multiplayer Online Game (MMO), PC Games, and Social Games......16
Table 15: Online Games Market in China (2015-2020) in RMB Million......17
Table 16: Online Gaming Market in the UK (2015-2020) in US$ Million......18
Video Game Software......19
Table 17: Video Games Software Market by Platform Type Worldwide (2015) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......19
Table 18: Video Games Software Market by Platform Type in Europe (2015) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......20
Table 19: Video Games Software Market by Platform Type in Japan (2015) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......21
Table 20: Video Game Software Market by Platform Type in the US (2015) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......22
Table 21: Video Game Software Market by Title in the US (2015) - Percentage Share Breakdown by Value for Animal Crossing: New Leaf, Fire Emblem: Awakening, Lego Battles Ninjago, Minecraft, Pikmin 3, Sim City 2013, Starcraft II: Heart of the Swarm Expansion Pack, Starcraft II: Wings of Liberty, The Sims 3: Island Paradise Expansion Pack, The Sims 3: University Life Expansion Pack and Others......23
Table 22: Video Games Software Market by Genre in the US (2015) - Percentage Share Breakdown by Value Sales for Action, Adventure, Casual, Complications, Family Entertainment, Fighting, Racing, Role-Playing, Shooter, Sport Games and Strategy......24
Game Consoles......25
Table 23: Market Shares of Leading Game Console Producers by Value Sales Worldwide (2014) - Percentage Share Breakdown for Microsoft Corporation, Nintendo Co., Ltd., and Sony Corporation......25
Table 24: Market Shares of Leading Video Game Consoles/Handheld Brands in the US (2015) - Percentage Breakdown by Value for Nintendo DS, PlayStation 3, Play Station Portable, Wii, Xbox 360, and Others......26
Massively Multiplayer Online Game (MMO)......27
Table 25: Market Shares of Leading Massively Multiplayer Online Game (MMO) Providers by Value Sales in Russia (2014) - Percentage Breakdown for Destiny Corporation, InnovaSystems, Inc., Mail.Ru Group, Wargaming.net., and Others......27
Online Games......28
Table 26: Market Shares of Leading Client based Online Game Companies in China (2014) - Percentage Breakdown by Value for Changyou.com Limited, Giant Interactive Group, Inc., NetEase, Inc., Perfect World Company Limited, Shanda Interactive Entertainment Limited, Tencent Holdings Limited and Others......28
Video Game Software......29
Table 27: Market Shares of Leading Video Game Software Publishers in Europe (2015) - Percentage Breakdown by Value for Activision Blizzard, Inc., Electronic Arts, Inc., Microsoft, Nintendo, Take-Two Interactive Software, Inc., Ubisoft Entertainment S.A., and Others......29
Table 28: Market Shares of Leading Video Game Software Publishers in the United Kingdom (2015) - Percentage Breakdown by Volume for Electronic Arts, Inc., Take-Two Interactive Software, Inc., Sega Holdings Co., Ltd., Square Enix Co., Ltd., Warner Bros. Interactive Entertainment, Inc., and Others......30
Table 29: Market Shares of Leading Video Game Software Publishers in the US (2015) - Percentage Breakdown by Value for Activision Blizzard, Inc., Electronic Arts, Inc., Nintendo, Sony Corporation, Take-Two Interactive Software, Inc., Ubisoft Entertainment S.A., Warner Bros. Interactive Entertainment, Inc., and Others......31
Table 30: Funcom N.V.’s Revenues by Category Worldwide (2015) in Percentage for Revenues Online Games, Revenues Offline Games, and Others......32
Table 31: Funcom N.V.’s Sales by Business Segment Worldwide (2015) in Percentage for Large-scale Massive Multiplayer Online Games, Free-to-play Massive Multiplayer Online Games, and Other Activities......33
Table 32: Funcom N.V.’s Sales by Geographic Region Worldwide (2015) in Percentage for The Netherlands, Switzerland, Norway, and Canada......34
Table 33: Funcom AS’s Sales by Geographic Region Worldwide (2014) in Percentage for Switzerland, Luxembourg, Norway and Canada......35
Table 34: Funcom AS’s Sales by Business Segment Worldwide (2013-2014) in Percentage for Revenues Online Games, Revenues Offline Games, Work for Hire and Others......36