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Take-Two Interactive Software, Inc. (USA) - Facts, Figures and Analytical Insights

Abstract

This report presents quick facts about Take-Two Interactive Software, Inc., which is principally involved in Entertainment Business. Illustrated with 87 tables, the report showcases the company's sales performance, key markets and market position as against its competitors operating in the industry.

Code: PCP-04815
Price: $3500
Company Type: Public
Pages: 92
Date: November 2015
Market Data Tables: 87

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Table 1: Take-Two Interactive Software, Inc.’s Revenues by Category Worldwide (2014-2015) in Percentage for Physical Retail and Other and Digital Online......5
Table 2: Take-Two Interactive Software, Inc.’s Sales by Product Segment Worldwide (2014-2015) in Percentage for Console and PC and Other......6
Table 3: Take-Two Interactive Software, Inc.’s Sales by Geographic Region Worldwide (2014-2015) in Percentage for United States and International......7
Interactive Entertainment Market......9
Table 4: Global Interactive Entertainment Market (2014) in US$ Million......9
Table 5: Interactive Entertainment Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Europe, Japan and North America......10
Games......11
Table 6: Global Games Market (2014) in US$ Million......11
Table 7: Gaming Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Japan, and North America......12
Table 8: Gaming Market by Type Worldwide (2015) - Percentage Share Breakdown by Value for Betting, Casinos, Gaming Machines, Lotteries, Native American Gaming, and Others......13
Table 9: Games Market by Type Worldwide (2015) - Percentage Share Breakdown by Value for Handhelds, MMO Games, PC-MAC, Smartphone, Social and Casual, Tablet, TV Console, and Others......14
Table 10: Games Market by Category Worldwide (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......15
Table 11: Game Shipments by Category Worldwide (2014) - Percentage Share Breakdown by Volume Sales for 3DS, DS, PC, PS2, PS3, PSP, PSV, Wii, X360 and Others......16
Table 12: Gaming Market by Category in Australia (2014) - Percentage Share Breakdown by Value for Luxbet, Sportingbet, Sportsbet, Traditional and Others......17
Table 13: Gaming Market in China (2014) in KRW Million......18
Table 14: Games Market by Category in China (2014) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games and Portable Console (PC) Games......19
Table 15: Games Market by Type in China (2014) - Percentage Share Breakdown by Value for Mobile Game, PC Client Game, and Web Game......20
Table 16: Console Games Market by Category in Europe (2014) - Percentage Breakdown by Value for Action Adventure, Driving, Role-Playing Games, Shooters, Sport, and Others......21
Table 17: Gaming Market by Category in Greece (2014) - Percentage Share Breakdown by Value for Casinos, Online regulated, OPAP over-the-counter, State Lotteries/Scratch, Unregulated (Online, Machines), and Video Lottery Terminal (VLTs)......22
Table 18: Gaming Market by Category in Italy (2015) - Percentage Share Breakdown by Value for AWP Machines, Bingo (Incl. Onshore), Horse Racing, Lotteries (Incl. Onshore Online), Online (Offshore), Sports Betting (Incl. Onshore), Total Casino, and VLT Machines......23
Table 19: Games Market by Category in Japan (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......24
Table 20: Games Market by Category in South Korea (2014) - Percentage Share Breakdown by Value Sales for Mobile Games, Online Games, Portable Console (PC) Game Room, Video Games and Others......25
Table 21: Games Selection Market by Category in South Korea (2014) - Percentage Share Breakdown by Value Sales for Background/Content/Material, Benefits/Educational Gains, Characters, Genre, Graphics/Sound, Production Companies, Recommendations from Other Users and Others......26
Table 22: Games Market by Segment in North America (2014) - Percentage Share Breakdown by Volume Sales for Class II, Poker, Reels, Video......27
Table 23: Games Market by Category in North America (2014) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games, Portable Console (PC) Games and Video Games......28
Table 24: Gaming Market in Philippines (2014) in US$ Million......29
Table 25: Games Market by Category in the US (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......30
Table 26: Gaming Market by State in the US (2014) - Percentage Share Breakdown by Value Sales for Colorado, Connecticut, Delaware, Florida, Illinois, Indiana, Iowa, Louisiana, Maryland, Michigan, Mississippi, Missouri, Nevada, New Jersey, New York, Ohio, Pennsylvania, Rhode Island, West Virginia and Others......31
Online Games......32
Table 27: Global Online Games Market (2014) in US$ Million......32
Table 28: Online Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......33
Table 29: Online Gaming Market by Country Worldwide (2014) - Percentage Share Breakdown by Value for Canada, China, France, Japan, Korea, UK, US, and Others......34
Table 30: Online Gaming Market by Type Worldwide (2015) - Percentage Share Breakdown by Value for Bingo, Casino, Commercial Lottery, Horse Race Betting Pari-Mutuels, Poker, Sports Betting, and State Lottery......35
Table 31: Online Gaming Market in China (2014) in US$ Million......36
Table 32: Online Game Market by Type in China (2015) - Percentage Share Breakdown by Value for Mobile Games, PC Client Games, and PC Web Games......37
Table 33: Online Games Market by Type in Russia (2014) - Percentage Breakdown by Value for Casual Games, Consoles, Massively Multiplayer Online Game (MMO), PC Games, and Social Games......38
PC Games......39
Table 34: PC Games Market by Category in Europe (2014) - Percentage Breakdown by Value for Role-Playing Games, Shooters, and Others......39
Table 35: PC Games End Users Market by Gender in China (2014) - Percentage Share Breakdown by Value Sales for Female, and Male......40
Consumer Games......41
Table 36: Consumer Game Shipments by Platform Worldwide (2014) - Percentage Share Breakdown by Value Sales for 3DS, DS, PC, PS2, PS3, PS4, PSP, PSV, Wii, X360 and Xbox One......41
Table 37: Consumer Game Shipments by Platform Worldwide (2014) - Percentage Share Breakdown by Volume Sales for 3DS, DS, PS2, PS3, PS4, PSP, PSV, Wii, X360 and Xbox One......42
Mobile Games......43
Table 38: Global Mobile Games Market (2014) in US$ Million......43
Table 39: Mobile Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......44
Table 40: Mobile Gaming Market by Country Worldwide (2014) - Percentage Share Breakdown by Value for China, Japan, Korea, Latin America, Spain, UK, US, and Others......45
Table 41: Mobile Gaming Market in Korea (2014) in KRW Billion......46
Table 42: Mobile Gaming Market in China (2014) in RMB Million......47
Table 43: Mobile Gaming Market in Japan (2014) in US$ Million......48
Table 44: Mobile Gamers Market by Gender in China (2014) - Percentage Share Breakdown by Value Sales for Female, and Male......49
Table 45: Mobile Gaming Market by Category in Japan (2014) - Percentage Share Breakdown by Value Sales for Mobile Web and Native Applications (Apps)......50
Video Games......51
Table 46: Video Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......51
Table 47: Primary Video Gamer Market by Age Worldwide (2014) - Percentage Share Breakdown by Value Sales for Under 18 and 18 or older......52
Table 48: Primary Video Gamer Market by Gender Worldwide (2014) - Percentage Share Breakdown by Value Sales for Female and Male......53
Table 49: Video Game Market by Segment in the US (2014) - Percentage Share Breakdown by Value for Accessories, Hardware and Software......54
Video Games Software......55
Table 50: Videogame Hardware and Software Revenue by Platform Worldwide (2014) - Percentage Market Share Breakdown by Value for Microsoft Xbox 360, Microsoft Xbox One, Nintendo Wii U, Sony Playstation3, Sony Playstation4 and Others......55
Table 51: Video Games Software Market by Platform Type Worldwide (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......56
Table 52: Video Games Software Market by Platform Type in Europe (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......57
Table 53: Video Games Software Market by Platform Type in Japan (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......58
Table 54: Video Game Software Market by Platform Type in the US (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......59
Table 55: Video Game Software Market by Title in the US (2014) - Percentage Share Breakdown by Value for Animal Crossing: New Leaf, Fire Emblem: Awakening, Lego Battles Ninjago, Minecraft, Pikmin 3, Sim City 2013, Starcraft II: Heart of the Swarm Expansion Pack, Starcraft II: Wings of Liberty, The Sims 3: Island Paradise Expansion Pack, The Sims 3: University Life Expansion Pack and Others......60
Table 56: Video Games Software Market by Genre in the US (2014) - Percentage Share Breakdown by Value Sales for Action, Adventure, Casual, Complications, Family Entertainment, Fighting, Racing, Role-Playing, Shooter, Sport Games and Strategy......61
Console Software......62
Table 57: Global Console Software Market (2014) in Thousand Units......62
Table 58: Global Console Software Market (2014) in US$ Million......63
Table 59: Console Content Video Gaming Market by Type in the UK (2015) - Percentage Share Breakdown by Value for Digital Content, and Physical Content......64
Table 60: Videogame and Entertainment Consoles Hardware and Software Revenue by Category Worldwide (2014) - Percentage Market Share Breakdown by Value for Packaged Video Game Console Software and Video Game Console Hardware......65
Interactive Entertainment Software Publishers......66
Table 61: Market Shares of Leading Interactive Entertainment Software Publishers in the US (2014) - Percentage Breakdown by Value Sales for Activision Blizzard, Inc., Bethesda Softworks, LLC, Capcom USA, Deep Silver Inc., Disney Interactive Studios, Inc., Electronic Arts, Inc., Konami Digital Entertainment, Inc., Majesco Entertainment Company, Microsoft Corporation, NAMCO BANDAI Games Inc., Nintendo Co., Ltd., Sega Corporation, Sony Computer Entertainment Inc., Square Enix, Inc., Take-Two Interactive Software, Inc., THQ Inc., Ubisoft Entertainment S.A., Warner Bros. Interactive Entertainment, Inc. and Others......66
Console Software......67
Table 62: Market Shares of Leading Console and PC Software Providers in the US (2014) - Percentage Breakdown by Retail Value Sales for Amazon.com, Inc., Best Buy Co., Inc., GameStop, Inc., Sears Brands, LLC, Target Brands, Inc., Toys "R" Us, Inc., Wal-Mart Stores, Inc. and Others......67
Gaming Market......68
Table 63: Market Shares of Leading Gaming Companies by Value Sales Worldwide (2014) - Percentage Breakdown for Bally Technologies Inc., International Game Technology (IGT), Konami Gaming Inc., Multimedia Games Holding Co. Inc., WMS Industries, Inc. and Others......68
Table 64: Market Shares of Leading Gaming Companies by Volume Sales Worldwide (2014) - Percentage Breakdown for Bally Technologies Inc., International Game Technology (IGT), Konami Gaming Inc., Multimedia Games Holding Co. Inc., WMS Industries, Inc. and Others......69
Table 65: Market Shares of Leading Game Console Producers by Value Sales Worldwide (2014) - Percentage Share Breakdown for Microsoft Corporation, Nintendo Co., Ltd., and Sony Corporation......70
Table 66: Market Shares of Leading Gaming Companies by Volume Sales in North America (2014) - Percentage Breakdown for Aristocrat Technologies Australia Pty Ltd., Bally Technologies, Inc., GTECH S.p.A., International Game Technology (IGT), Konami Gaming, Inc., Video Gaming Technologies, Inc., WMS Industries, Inc. and Others......71
Table 67: Market Shares of Leading Gaming Companies for Class II Segment by Volume Sales in North America (2014) - Percentage Breakdown for American Gaming Systems, Bally Technologies, Inc., Cadillac Jack, Inc., International Game Technology (IGT), Multimedia Games Holding Company, Inc., Video Gaming Technologies, Inc. and Others......72
Table 68: Market Shares of Leading Gaming Companies for Poker Segment by Volume Sales in North America (2014) - Percentage Breakdown for Bally Technologies, Inc., (International Game Technology (IGT) and Others......73
Table 69: Market Shares of Leading Gaming Companies for Reels Segment by Volume Sales in North America (2014) - Percentage Breakdown for Aristocrat Technologies Australia Pty Ltd., Bally Technologies, Inc., International Game Technology (IGT), Konami Gaming, Inc., WMS Industries, Inc. and Others......74
Table 70: Market Shares of Leading Gaming Companies for Video by Volume Sales in North America (2014) - Percentage Breakdown for Aristocrat Technologies Australia Pty Ltd., Bally Technologies, Inc., International Game Technology (IGT), Konami Gaming, Inc., WMS Industries, Inc. and Others......75
Table 71: Market Shares of Leading Gaming Providers in Macau (2015) - Percentage Breakdown by Value for Galaxy Entertainment Group, Melco Crown Entertainment Ltd., MGM China Holding Ltd., Sands China Ltd., SJM Holding Ltd., and Wynn Macau Ltd.......76
Online Games......77
Table 72: Market Shares of Leading Online Gaming Software Providers Worldwide (2015) - Percentage Breakdown by Value for Amaya Gaming Group, GTECH S.p.A., Microgaming Software Systems Ltd., Netentertainmentcasinos.co, Playtech Plc, and Others......77
Table 73: Market Shares of Leading Online Gaming Companies in China (2014) - Percentage Breakdown by Value Sales for ChangYou.com Ltd., COSLIGHT Group, Giants Gaming e-Sports, S.L, Kingsoft Corporation Ltd., Netdragon Websoft, Inc., NetEase, Inc., Perfect World Co., Ltd., Shanda Games Ltd., Shanghai Posts & Telecommunications Technology Co., Ltd., Tencent Holdings Ltd., and Others......78
Table 74: Market Shares of Leading Client based Online Game Companies in China (2014) - Percentage Breakdown by Value for Changyou.com Limited, Giant Interactive Group, Inc., NetEase, Inc., Perfect World Company Limited, Shanda Interactive Entertainment Limited, Tencent Holdings Limited and Others......79
Web Games......80
Table 75: Market Shares of Leading Web Game Developer Companies in China (2014) - Percentage Breakdown by Value for 7Road Technology Co., Ltd., Forgame.com., Gamevalley.com, Kunlun, Inc., Renren, Inc., Tencent Holdings Limited, The Dream.Com, Tianshenhudong.com., Xindong.com, Youzu Interactive Co., Ltd. and Others......80
Table 76: Market Shares of Leading Web Games Providers in China (2014) - Percentage Breakdown by Value for 4399.com, 37Wan, 7K7K4, 91Wan, Baidu, Inc., Tencent Holdings Ltd., Xunlei, Yaowan, YY, and Others......81
Table 77: Market Shares of Leading PC Web Game Providers in China (2015) - Percentage Breakdown by Value for 360 Game, 37wan Network and Technology Co., Ltd., Baidu Game, Tencent Holdings Limited, YY Game, and Others......82
Table 78: Market Shares of Leading Web Platform based Game Companies in China (2014) - Percentage Breakdown by Value for 360 Game, 37wan.com, 4399 Network Co., 7k7k, 91wan.com, Baidu Beijing Baidu Network Technology Co., Kunlun, Inc., Qu-you.com, Tencent Holdings Limited, YY, Inc. and Others......83
Social Games......84
Table 79: Market Shares of Leading Social Games Providers by Value Sales in Russia (2014) - Percentage Breakdown for Crazy Panda, Mail.Ru Group, Plarium Global Ltd., Social Quantum Ltd., and Others......84
Table 80: Market Shares of Leading Social Gaming Companies in China (2014) - Percentage Breakdown by Value Sales for 139.com, 51.com, Bai.sohu.com, kaixin001.com, Renren, Inc., Tencent Holdings Ltd., and Others......85
Mobile Games......86
Table 81: Market Shares of Leading Android-Based Mobile Game Providers in China (2015) - Percentage Breakdown by Value for Qihoo 360, Tencent Holdings Limited, and Others......86
Table 82: Market Shares of Leading Mobile Game Providers in China (2015) - Percentage Breakdown by Value for China Mobil Ltd., China Telecom Corporation Ltd., Tencent Holding Ltd., and Others......87
Table 83: Market Shares of Leading Baton Rouge Gaming Providers in the US (2014) - Percentage Breakdown by Value Sales for Belle of Baton Rouge Casino & Hotel, Gaming and Leisure Properties, Inc. and L'Auberge Casino & Hotel......88
Video Games......89
Table 84: Market Shares of Leading Video Game Companies Worldwide (2014) - Percentage Breakdown by Value for Activision Publishing, Inc., Capcom Co., Ltd., Electronic Arts, Inc., Shanda Interactive Entertainment Limited, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Ubisoft Entertainment S.A. and Others......89
Table 85: Take-Two Interactive Software, Inc.’s Sales by Geographic Region Worldwide (2013-2014) in Percentage for United States, Europe, Canada and Latin America and Asia-Pacific......90
Table 86: Take-Two Interactive Software, Inc.’s Sales by Distribution Channel Worldwide (2013-2014) in Percentage for Physical Retail and Other and Digital Online......91
Table 87: Take-Two Interactive Software, Inc.’s Sales by Product Segment Worldwide (2012-2014) in US$ Thousands for Console, PC and Other and Handheld......92