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Konami Holdings Corporation (Japan) - Facts, Figures and Analytical Insights

Abstract

This report presents quick facts about Konami Holdings Corporation, which is principally involved in Digital Entertainment, Health & Fitness, Gaming & Systems and Pachinko & Pachinko Slot Machines Businesses. Illustrated with 108 tables, the report showcases the company's recent news stories and events, sales performance, key markets and market position as against its competitors operating in the industry.

Code: PCP-02002
Price: $3500
Company Type: Public
Pages: 114
Date: November 2015
Market Data Tables: 108

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Table 1: Konami Corporation’s Sales by Geographic Region Worldwide (2014-2015) in Percentage for Japan, United States, Europe and Asia/Oceania......6
Table 2: Konami Corporation’s Sales by Business Segment Worldwide (2014-2015) in ¥ Million for Digital Entertainment, Health & Fitness, Gaming & Systems and Pachislot & Pachinko Machines......7
Games......8
Table 3: Global Games Market (2014) in US$ Million......8
Table 4: Games Market by Segment in North America (2014) - Percentage Share Breakdown by Volume Sales for Class II, Poker, Reels, Video......9
Table 5: Game Shipments by Category Worldwide (2014) - Percentage Share Breakdown by Volume Sales for 3DS, DS, PC, PS2, PS3, PSP, PSV, Wii, X360 and Others......10
Table 6: Games Market by Category Worldwide (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......11
Table 7: Games Market by Category in North America (2014) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games, Portable Console (PC) Games and Video Games......12
Table 8: Games Market by Category in China (2014) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games and Portable Console (PC) Games......13
Table 9: Games Market by Category in Japan (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......14
Table 10: Games Market by Category in South Korea (2014) - Percentage Share Breakdown by Value Sales for Mobile Games, Online Games, Portable Console (PC) Game Room, Video Games and Others......15
Table 11: Games Selection Market by Category in South Korea (2014) - Percentage Share Breakdown by Value Sales for Background/Content/Material, Benefits/Educational Gains, Characters, Genre, Graphics/Sound, Production Companies, Recommendations from Other Users and Others......16
Table 12: Games Market by Category in the US (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......17
Table 13: Games Market by Country Worldwide (2014) - Percentage Share Breakdown by Value Sales for Canada, China, France, Germany, Italy, Japan, Korea, Spain, United Kingdom, United States and Others......18
Table 14: Games Market by Type Worldwide (2015) - Percentage Share Breakdown by Value for Handhelds, MMO Games, PC-MAC, Smartphone, Social and Casual, Tablet, TV Console, and Others......19
Table 15: Games Market by Type in China (2014) - Percentage Share Breakdown by Value for Mobile Game, PC Client Game, and Web Game......20
Console Games......21
Table 16: Console Games Market by Category in Europe (2014) - Percentage Breakdown by Value for Action Adventure, Driving, Role-Playing Games, Shooters, Sport, and Others......21
Domestic Games......22
Table 17: Domestic Games Market in Korea (2014) in KRW Billion......22
Mobile Games......23
Table 18: Global Mobile Games Market (2014) in US$ Million......23
Table 19: Mobile Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......24
Table 20: Mobile Gaming Market by Country Worldwide (2014) - Percentage Share Breakdown by Value for China, Japan, Korea, Latin America, Spain, UK, US, and Others......25
Table 21: Mobile Gaming Market in China (2014) in RMB Million......26
Table 22: Mobile Gamers Market by Gender in China (2014) - Percentage Share Breakdown by Value Sales for Female, and Male......27
Table 23: Mobile Gaming Market in Korea (2014) in KRW Billion......28
Table 24: Mobile Gaming Market in Japan (2014) in US$ Million......29
Table 25: Mobile Gaming Market by Category in Japan (2014) - Percentage Share Breakdown by Value Sales for Mobile Web and Native Applications (Apps)......30
Online Games......31
Table 26: Global Online Games Market (2014) in US$ Million......31
Table 27: Online Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......32
Table 28: Online Gaming Market by Country Worldwide (2014) - Percentage Share Breakdown by Value for Canada, China, France, Japan, Korea, UK, US, and Others......33
Table 29: Online Gaming Market by Type Worldwide (2015) - Percentage Share Breakdown by Value for Bingo, Casino, Commercial Lottery, Horse Race Betting Pari-Mutuels, Poker, Sports Betting, and State Lottery......34
Table 30: Online Gaming Market in China (2014) in US$ Million......35
Table 31: Online Game Market by Type in China (2015) - Percentage Share Breakdown by Value for Mobile Games, PC Client Games, and PC Web Games......36
Table 32: Online Games Market by Type in Russia (2014) - Percentage Breakdown by Value for Casual Games, Consoles, Massively Multiplayer Online Game (MMO), PC Games, and Social Games......37
Table 33: Online Payment Sales by Segment in China (2015) - Percentage Share Breakdown by Volume for Air Travel, Fund Purchase, Online Gaming, Online Shopping and Others......38
Table 34: Online Net Gaming Market in the UK (2014) in £ Million......39
Table 35: Online Net Gaming (Casino) Market in the UK (2014) in £ Thousands......40
Table 36: Mobile Usage Time Market by App Category in the US (2014) - Percentage Share Breakdown by Value Sales for Apple Safari, Entertainment, Facebook, Gaming, Google, News, Productivity, Social Messaging, Twitter, Utilities, YouTube and Others......41
PC Games......42
Table 37: PC Games End Users Market by Gender in China (2014) - Percentage Share Breakdown by Value Sales for Female, and Male......42
Table 38: PC Games Market by Category in Europe (2014) - Percentage Breakdown by Value for Role-Playing Games, Shooters, and Others......43
Gaming......44
Table 39: Gaming Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Japan, and North America......44
Table 40: Gaming Market by Type Worldwide (2015) - Percentage Share Breakdown by Value for Betting, Casinos, Gaming Machines, Lotteries, Native American Gaming, and Others......45
Table 41: Gaming Market by Category in Australia (2014) - Percentage Share Breakdown by Value for Luxbet, Sportingbet, Sportsbet, Traditional and Others......46
Table 42: Gaming Market by Category in Greece (2014) - Percentage Share Breakdown by Value for Casinos, Online regulated, OPAP over-the-counter, State Lotteries/Scratch, Unregulated (Online, Machines), and Video Lottery Terminal (VLTs)......47
Table 43: Gaming Market by Category in Italy (2015) - Percentage Share Breakdown by Value for AWP Machines, Bingo (Incl. Onshore), Horse Racing, Lotteries (Incl. Onshore Online), Online (Offshore), Sports Betting (Incl. Onshore), Total Casino, and VLT Machines......48
Table 44: Gaming Market in China (2014) in KRW Million......49
Table 45: Gaming Market in Philippines (2014) in US$ Million......50
Table 46: Gaming Market by State in the US (2014) - Percentage Share Breakdown by Value Sales for Colorado, Connecticut, Delaware, Florida, Illinois, Indiana, Iowa, Louisiana, Maryland, Michigan, Mississippi, Missouri, Nevada, New Jersey, New York, Ohio, Pennsylvania, Rhode Island, West Virginia and Others......51
Primary Video Games......52
Table 47: Primary Video Gamer Market by Age Worldwide (2014) - Percentage Share Breakdown by Value Sales for Under 18 and 18 or older......52
Table 48: Primary Video Gamer Market by Gender Worldwide (2014) - Percentage Share Breakdown by Value Sales for Female and Male......53
Video Game Software......54
Table 49: Video Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......54
Table 50: Videogame and Entertainment Consoles Hardware and Software Revenue by Category Worldwide (2014) - Percentage Market Share Breakdown by Value for Packaged Video Game Console Software and Video Game Console Hardware......55
Table 51: Videogame Hardware and Software Revenue by Platform Worldwide (2014) - Percentage Market Share Breakdown by Value for Microsoft Xbox 360, Microsoft Xbox One, Nintendo Wii U, Sony Playstation3, Sony Playstation4 and Others......56
Table 52: Video Games Software Market by Platform Type Worldwide (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......57
Table 53: Video Games Software Market by Platform Type in Europe (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......58
Table 54: Video Games Software Market by Platform Type in Japan (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......59
Table 55: Video Game Software Market by Platform Type in the US (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......60
Table 56: Strategy Video Game Software Sales by Platform in the US (2014) - Percentage Market Share Breakdown by Value for Mac/WIN, Nintendo 3DS, Wii U, WIN, Xbox 360 and Others......61
Table 57: Video Game Market by Segment in the US (2014) - Percentage Share Breakdown by Value for Accessories, Hardware and Software......62
Table 58: Video Game Software Market by Title in the US (2014) - Percentage Share Breakdown by Value for Animal Crossing: New Leaf, Fire Emblem: Awakening, Lego Battles Ninjago, Minecraft, Pikmin 3, Sim City 2013, Starcraft II: Heart of the Swarm Expansion Pack, Starcraft II: Wings of Liberty, The Sims 3: Island Paradise Expansion Pack, The Sims 3: University Life Expansion Pack and Others......63
Table 59: Video Games Software Market by Genre in the US (2014) - Percentage Share Breakdown by Value Sales for Action, Adventure, Casual, Complications, Family Entertainment, Fighting, Racing, Role-Playing, Shooter, Sport Games and Strategy......64
Table 60: Console Content Video Gaming Market by Type in the UK (2015) - Percentage Share Breakdown by Value for Digital Content, and Physical Content......65
Table 61: Digital Content Video Gaming Market by Category in the UK (2015) - Percentage Share Breakdown by Value for Console Digital, Mint Console SW, Non-Console Digital, and Others......66
Toys and Games......67
Table 62: Toys and Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value for China and Others......67
Table 63: Toys and Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia-Pacific, Europe, US and Others......68
Table 64: Toys and Games Market by Distribution Channel Worldwide (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Hypermarket, Supermarket and Discounters, Specialist Stores, Variety and General Retailers and Others......69
Table 65: Toys and Games Market by Distribution Channel in China (2014) - Percentage Share Breakdown by Value Sales for Department Stores, General Retailers, Hypermarket, Supermarket and Discounters, Specialist Stores and Others......70
Table 66: Toys and Games Market by Category Worldwide (2014) - Percentage Share Breakdown by Value Sales for Activity Toys, Dolls, Games and Puzzles, Infant Preschool, Plush, Ride-Ons and Others......71
Table 67: Toys and Games Market by Category in China (2014) - Percentage Share Breakdown by Value Sales for Activity Toys, Dolls, Games and Puzzles, Infant Preschool, Plush, Ride-Ons and Others......72
Table 68: Toys and Games Sales by Country Worldwide (2014) - Percentage Market Share Breakdown by Value for China, Europe, US and Others......73
Fitness Market......74
Table 69: Global Fitness Market (2014) in US$ Million......74
Table 70: Fitness Market by Region Worldwide (2014) - Percentage Share Breakdown by Value for Asia-Pacific, Europe, Latin America, North America, and Others......75
Digital Entertainment Network......76
Table 71: Digital Entertainment Network Market by Type Worldwide (2014) - Percentage Share Breakdown by Value Sales for Amusement, Card Games, Consumer Game, and Social Network service......76
Slot Machines......77
Table 72: No. of Slot Machines in the US by Company (2014) - Percentage Share Breakdown for ACH, Bally's, Borgata, Caesar's, Golden Nugget, Harrah's, Resorts, Showboat, Tropicana, Trump Plaza, and Trump Taj Mahal......77
Gaming......78
Table 73: Market Shares of Leading Gaming Companies by Volume Sales Worldwide (2014) - Percentage Breakdown for Bally Technologies Inc., International Game Technology (IGT), Konami Gaming Inc., Multimedia Games Holding Co. Inc., WMS Industries, Inc. and Others......78
Table 74: Market Shares of Leading Gaming Companies by Value Sales Worldwide (2014) - Percentage Breakdown for Bally Technologies Inc., International Game Technology (IGT), Konami Gaming Inc., Multimedia Games Holding Co. Inc., WMS Industries, Inc. and Others......79
Table 75: Market Shares of Leading Gaming Companies for Class II Segment by Volume Sales in North America (2014) - Percentage Breakdown for American Gaming Systems, Bally Technologies, Inc., Cadillac Jack, Inc., International Game Technology (IGT), Multimedia Games Holding Company, Inc., Video Gaming Technologies, Inc. and Others......80
Table 76: Market Shares of Leading Gaming Companies for Poker Segment by Volume Sales in North America (2014) - Percentage Breakdown for Bally Technologies, Inc., (International Game Technology (IGT) and Others......81
Table 77: Market Shares of Leading Gaming Companies by Volume Sales in North America (2014) - Percentage Breakdown for Aristocrat Technologies Australia Pty Ltd., Bally Technologies, Inc., GTECH S.p.A., International Game Technology (IGT), Konami Gaming, Inc., Video Gaming Technologies, Inc., WMS Industries, Inc. and Others......82
Table 78: Market Shares of Leading Gaming Companies for Video by Volume Sales in North America (2014) - Percentage Breakdown for Aristocrat Technologies Australia Pty Ltd., Bally Technologies, Inc., International Game Technology (IGT), Konami Gaming, Inc., WMS Industries, Inc. and Others......83
Table 79: Market Shares of Leading Gaming Companies for Reels Segment by Volume Sales in North America (2014) - Percentage Breakdown for Aristocrat Technologies Australia Pty Ltd., Bally Technologies, Inc., International Game Technology (IGT), Konami Gaming, Inc., WMS Industries, Inc. and Others......84
Table 80: Market Shares of Leading Gaming Providers in Macau (2015) - Percentage Breakdown by Value for Galaxy Entertainment Group, Melco Crown Entertainment Ltd., MGM China Holding Ltd., Sands China Ltd., SJM Holding Ltd., and Wynn Macau Ltd.......85
Table 81: Market Shares of Leading Android-Based Mobile Game Providers in China (2015) - Percentage Breakdown by Value for Qihoo 360, Tencent Holdings Limited, and Others......86
Table 82: No. of Gaming Tables in the US by Company (2014) - Percentage Share Breakdown for ACH, Bally's, Borgata, Caesar's, Golden Nugget, Harrah's, Resorts, Showboat, Tropicana, Trump Plaza, and Trump Taj Mahal......87
Game Consoles......88
Table 83: Market Shares of Leading Game Console Producers by Value Sales Worldwide (2014) - Percentage Share Breakdown for Microsoft Corporation, Nintendo Co., Ltd., and Sony Corporation......88
Mobile Games......89
Table 84: Market Shares of Leading Mobile Game Providers in China (2015) - Percentage Breakdown by Value for China Mobil Ltd., China Telecom Corporation Ltd., Tencent Holding Ltd., and Others......89
Social Games......90
Table 85: Market Shares of Leading Social Games Providers by Value Sales in Russia (2014) - Percentage Breakdown for Crazy Panda, Mail.Ru Group, Plarium Global Ltd., Social Quantum Ltd., and Others......90
Table 86: Market Shares of Leading Social Gaming Companies in China (2014) - Percentage Breakdown by Value Sales for 139.com, 51.com, Bai.sohu.com, kaixin001.com, Renren, Inc., Tencent Holdings Ltd., and Others......91
Online Games......92
Table 87: Market Shares of Leading Online Gaming Software Providers Worldwide (2015) - Percentage Breakdown by Value for Amaya Gaming Group, GTECH S.p.A., Microgaming Software Systems Ltd., Netentertainmentcasinos.co, Playtech Plc, and Others......92
Table 88: Market Shares of Leading Online Bingo Game Providers by Value Sales Worldwide (2015) - Percentage Breakdown for Playtech plc, and Others......93
Table 89: Market Shares of Leading Online Casinos Game Providers by Value Sales Worldwide (2015) - Percentage Breakdown for Playtech plc, and Others......94
Table 90: Market Shares of Leading Online Poker Game Providers by Value Sales Worldwide (2015) - Percentage Breakdown for Playtech plc, and Others......95
Table 91: Leading Online Poker Players Worldwide (2014) Percentage Market Share Breakdown by Value Sales for PokerStars, Full Tilt Poker, PartyPoker, iPoker Network, 888Poker, Microgaming Poker Network, and Others......96
Table 92: Market Shares of Leading Online Betting and Gaming Companies in Australia (2014) -Percentage Breakdown by Value Sales for Bet 365 Group Ltd., Betfair Group Plc, Ladbrokes Betting & Gaming Ltd., Paddy Power Plc, Racing and Wagering Western Australia, Tabcorp Holdings Ltd., Tatts Group Ltd., William Hill Plc and Others......97
Table 93: Market Shares of Leading Online Gaming Companies in China (2014) - Percentage Breakdown by Value Sales for ChangYou.com Ltd., COSLIGHT Group, Giants Gaming e-Sports, S.L, Kingsoft Corporation Ltd., Netdragon Websoft, Inc., NetEase, Inc., Perfect World Co., Ltd., Shanda Games Ltd., Shanghai Posts & Telecommunications Technology Co., Ltd., Tencent Holdings Ltd., and Others......98
Table 94: Market Shares of Leading Client based Online Game Companies in China (2014) - Percentage Breakdown by Value for Changyou.com Limited, Giant Interactive Group, Inc., NetEase, Inc., Perfect World Company Limited, Shanda Interactive Entertainment Limited, Tencent Holdings Limited and Others......99
Web Games......100
Table 95: Market Shares of Leading Web Game Developer Companies in China (2014) - Percentage Breakdown by Value for 7Road Technology Co., Ltd., Forgame.com., Gamevalley.com, Kunlun, Inc., Renren, Inc., Tencent Holdings Limited, The Dream.Com, Tianshenhudong.com., Xindong.com, Youzu Interactive Co., Ltd. and Others......100
Table 96: Market Shares of Leading Web Games Providers in China (2014) - Percentage Breakdown by Value for 4399.com, 37Wan, 7K7K4, 91Wan, Baidu, Inc., Tencent Holdings Ltd., Xunlei, Yaowan, YY, and Others......101
Table 97: Market Shares of Leading Web Platform based Game Companies in China (2014) - Percentage Breakdown by Value for 360 Game, 37wan.com, 4399 Network Co., 7k7k, 91wan.com, Baidu Beijing Baidu Network Technology Co., Kunlun, Inc., Qu-you.com, Tencent Holdings Limited, YY, Inc. and Others......102
Table 98: Market Shares of Leading PC Web Game Providers in China (2015) - Percentage Breakdown by Value for 360 Game, 37wan Network and Technology Co., Ltd., Baidu Game, Tencent Holdings Limited, YY Game, and Others......103
Video Games......104
Table 99: Market Shares of Leading Video Game Companies Worldwide (2014) - Percentage Breakdown by Value for Activision Publishing, Inc., Capcom Co., Ltd., Electronic Arts, Inc., Shanda Interactive Entertainment Limited, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Ubisoft Entertainment S.A. and Others......104
Baton Rouge Games......105
Table 100: Market Shares of Leading Baton Rouge Gaming Providers in the US (2014) - Percentage Breakdown by Value Sales for Belle of Baton Rouge Casino & Hotel, Gaming and Leisure Properties, Inc. and L'Auberge Casino & Hotel......105
Slot Machines......106
Table 101: Market Shares of Leading Slot Machine Manufacturers by Volume Sales Worldwide (2014) - Percentage Breakdown for Aristocrat Leisure Limited, Bally Technologies, Inc. (BYI), International Game Technology (IGT), Konami Digital Entertainment, Inc., Multimedia Games Holding Company, Inc. (MGAM), WMS Industries, Inc. (WMS), and Others......106
Table 102: Market Shares of Leading Slot Machine Manufacturers Worldwide (2014) - Percentage Breakdown by Value for Aristocrat, Bally Technologies, IGT, Konami Digital Entertainment, Inc., WMS Gaming, and Others......107
Table 103: Market Shares of Leading Interactive Entertainment Software Publishers in the US (2014) - Percentage Breakdown by Value Sales for Activision Blizzard, Inc., Bethesda Softworks, LLC, Capcom USA, Deep Silver Inc., Disney Interactive Studios, Inc., Electronic Arts, Inc., Konami Digital Entertainment, Inc., Majesco Entertainment Company, Microsoft Corporation, NAMCO BANDAI Games Inc., Nintendo Co., Ltd., Sega Corporation, Sony Computer Entertainment Inc., Square Enix, Inc., Take-Two Interactive Software, Inc., THQ Inc., Ubisoft Entertainment S.A., Warner Bros. Interactive Entertainment, Inc. and Others......108
Pachinko Machines......109
Table 104: Market Shares of Leading Pachinko Machine Manufacturers in Japan (2014) - Percentage Breakdown by Value for Daiichi Shokai Co., Ltd., Fuji Shoji Co., Ltd., Heiwa Corporation, Kyoraku Sangyo Co., Ltd., New Gin Co., Ltd., Okumura Yuki Co., Ltd., Sammy Corporation, Sankyo Co., Ltd., Sansei R&D Co., Ltd., Sanyo Bussan Co., Ltd., and Others......109
Table 105: Market Shares of Leading Pachislot Machine Manufacturers in Japan (2014) - Percentage Breakdown by Value for Daito Giken, Inc., Heiwa Corporation, Kita Denshi Corporation, KPE, Inc., Sammy Corporation, Sankyo Co., Ltd., Universal Entertainment Corporation, Yamasa Corporation, and Others......110
Consumer Games......111
Table 106: Consumer Game Shipments by Platform Worldwide (2014) - Percentage Share Breakdown by Volume Sales for 3DS, DS, PS2, PS3, PS4, PSP, PSV, Wii, X360 and Xbox One......111
Table 107: Consumer Game Shipments by Platform Worldwide (2014) - Percentage Share Breakdown by Value Sales for 3DS, DS, PC, PS2, PS3, PS4, PSP, PSV, Wii, X360 and Xbox One......112
Table 108: Konami Corporation’s Sales by Geographic Region Worldwide (2013-2014) in Percentage for Japan, United States, Europe and Asia/Oceania......113