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Namco Bandai Holdings, Inc. (Japan) - Facts, Figures and Analytical Insights

Abstract

This report presents quick facts about Namco Bandai Holdings, Inc., which is principally involved in Toys, Video Games and Arcades, Anime, and Amusement Parks Business. Illustrated with 45 tables, the report showcases the company's recent news stories and events, sales performance, key markets and market position as against its competitors operating in the industry.

Code: PCP-01842
Price: $2250
Company Type: Public
Pages: 48
Date: November 2015
Market Data Tables: 45

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Table 1: Bandai Namco Holdings Inc.’s Sales by Business Segment Worldwide (2014-2015) in Percentage for Toys and Hobby Business, Content Business, Amusement Facility Business and Others......3
Table 2: Bandai Namco Holdings Inc.’s Sales by Geographic Region Worldwide (2014-2015) in Percentage for Japan, Americas, Europe and Asia......4
Toys and Games......5
Table 3: Toys and Games Market by Category Worldwide (2014) - Percentage Share Breakdown by Value Sales for Activity Toys, Dolls, Games and Puzzles, Infant Preschool, Plush, Ride-Ons and Others......5
Table 4: Toys and Games Market by Distribution Channel Worldwide (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Hypermarket, Supermarket and Discounters, Specialist Stores, Variety and General Retailers and Others......6
Table 5: Toys and Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value for China and Others......7
Table 6: Toys and Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia-Pacific, Europe, US and Others......8
Table 7: Toys and Games Sales by Country Worldwide (2014) - Percentage Market Share Breakdown by Value for China, Europe, US and Others......9
Table 8: Toy & Games Sales by Segment in the US (2014) - Percentage Market Share Breakdown by Value for Action Figures, Arts and Crafts, Building Sets, Dolls, Games and Puzzles, Infant and Preschool, Outdoor and Sports, Plush, Vehicles, Youth Electronics and Others......10
Table 9: Toys and Games Market by Category in China (2014) - Percentage Share Breakdown by Value Sales for Activity Toys, Dolls, Games and Puzzles, Infant Preschool, Plush, Ride-Ons and Others......11
Table 10: Toys and Games Market by Distribution Channel in China (2014) - Percentage Share Breakdown by Value Sales for Department Stores, General Retailers, Hypermarket, Supermarket and Discounters, Specialist Stores and Others......12
Toys......13
Table 11: Toys Market by Distribution Channel in UK (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Discount/Variety Stores, Hypermarkets/Supermarkets, Internet/Online, Mail Order Catalogues, Toy Shops and Other Types of Retails......13
Table 12: Toys Market by Distribution Channel in Germany (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Hypermarkets/Supermarkets, Mail Order Catalogues, Internet /Online, Toy Shops and Other Types of Retails......14
Table 13: Toys Market by Distribution Channel in France (2014) - Percentage Share Breakdown by Value Sales for Discount/Variety Stores, Hypermarkets/Supermarkets, Internet/Online, Mail Order Catalogues, Toy Shops and Other Types of Retails......15
Table 14: Toys Market by Distribution Channel in Italy (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Discount/Variety Stores, Hypermarkets/Supermarkets, Internet /Online, Toy Shops and Other Types of Retails......16
Table 15: Toys Market by Distribution Channel in Spain (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Hypermarkets/Supermarkets, Mail Order Catalogues, Toy Shops and Other Types of Retails......17
Games......18
Table 16: Global Games Market (2014) in US$ Million......18
Table 17: Games Market by Type Worldwide (2015) - Percentage Share Breakdown by Value for Handhelds, MMO Games, PC-MAC, Smartphone, Social and Casual, Tablet, TV Console, and Others......19
Table 18: Games Market by Category Worldwide (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......20
Table 19: Games Market by Segment in North America (2014) - Percentage Share Breakdown by Volume Sales for Class II, Poker, Reels, Video......21
Table 20: Games Market by Category in North America (2014) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games, Portable Console (PC) Games and Video Games......22
Table 21: Games Market by Category in the US (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......23
Table 22: Games Market by Type in China (2014) - Percentage Share Breakdown by Value for Mobile Game, PC Client Game, and Web Game......24
Table 23: Games Market by Category in China (2014) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games and Portable Console (PC) Games......25
Table 24: Games Market by Category in Japan (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......26
Table 25: Games Selection Market by Category in South Korea (2014) - Percentage Share Breakdown by Value Sales for Background/Content/Material, Benefits/Educational Gains, Characters, Genre, Graphics/Sound, Production Companies, Recommendations from Other Users and Others......27
Table 26: Games Market by Category in South Korea (2014) - Percentage Share Breakdown by Value Sales for Mobile Games, Online Games, Portable Console (PC) Game Room, Video Games and Others......28
Video Games......29
Table 27: Video Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......29
Table 28: Video Game Market by Segment in the US (2014) - Percentage Share Breakdown by Value for Accessories, Hardware and Software......30
Video Games Software......31
Table 29: Video Games Software Market by Platform Type Worldwide (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......31
Table 30: Videogame Hardware and Software Revenue by Platform Worldwide (2014) - Percentage Market Share Breakdown by Value for Microsoft Xbox 360, Microsoft Xbox One, Nintendo Wii U, Sony Playstation3, Sony Playstation4 and Others......32
Table 31: Video Game Software Market by Platform Type in the US (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......33
Table 32: Video Game Software Market by Title in the US (2014) - Percentage Share Breakdown by Value for Animal Crossing: New Leaf, Fire Emblem: Awakening, Lego Battles Ninjago, Minecraft, Pikmin 3, Sim City 2013, Starcraft II: Heart of the Swarm Expansion Pack, Starcraft II: Wings of Liberty, The Sims 3: Island Paradise Expansion Pack, The Sims 3: University Life Expansion Pack and Others......34
Table 33: Video Games Software Market by Genre in the US (2014) - Percentage Share Breakdown by Value Sales for Action, Adventure, Casual, Complications, Family Entertainment, Fighting, Racing, Role-Playing, Shooter, Sport Games and Strategy......35
Table 34: Strategy Video Game Software Sales by Platform in the US (2014) - Percentage Market Share Breakdown by Value for Mac/WIN, Nintendo 3DS, Wii U, WIN, Xbox 360 and Others......36
Table 35: Video Games Software Market by Platform Type in Europe (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......37
Table 36: Video Games Software Market by Platform Type in Japan (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......38
Vending Machines......39
Table 37: Vending Machines Market by Distribution Channel in Japan (2014) - Percentage Share Breakdown by Value for Retail, Vending Machine, Wholesale, and Others......39
Table 38: Vending Machines Market by Type in Japan (2014) - Percentage Share Breakdown by Value for Auto Service Machine, Other Drink, Soft Drink, Tobacco, and Others......40
Interactive Entertainment Software......41
Table 39: Market Shares of Leading Interactive Entertainment Software Publishers in the US (2014) - Percentage Breakdown by Value Sales for Activision Blizzard, Inc., Bethesda Softworks, LLC, Capcom USA, Deep Silver Inc., Disney Interactive Studios, Inc., Electronic Arts, Inc., Konami Digital Entertainment, Inc., Majesco Entertainment Company, Microsoft Corporation, NAMCO BANDAI Games Inc., Nintendo Co., Ltd., Sega Corporation, Sony Computer Entertainment Inc., Square Enix, Inc., Take-Two Interactive Software, Inc., THQ Inc., Ubisoft Entertainment S.A., Warner Bros. Interactive Entertainment, Inc. and Others......41
Online Gaming Software......42
Table 40: Market Shares of Leading Online Gaming Software Providers Worldwide (2015) - Percentage Breakdown by Value for Amaya Gaming Group, GTECH S.p.A., Microgaming Software Systems Ltd., Netentertainmentcasinos.co, Playtech Plc, and Others......42
Toys......43
Table 41: Market Shares of Leading Children Toy Companies in the US (2014) - Percentage Share Breakdown by Retail Value Sales for Fisher-Price, LeapFrog Enterprises Inc, LEGO. com, Mattel, Inc., Melissa & Doug, Nintendo, Target Corporation, Toys "R" Us, Inc., Wal-Mart Stores, Inc., Walt Disney Company, The, and Others......43
Table 42: Market Shares of Leading Toy Retail Stores in Greece (2014) - Percentage Breakdown by Value Sales for Acropol Retail Stores, George H N. Moustakas SA, JUMBO SA, Kaissa Games SA, KOUKOU SA, MaxStores SA, Perfectoys.gr, Smaller Maket Participants and Zaxarias......44
Video Games......45
Table 43: Market Shares of Leading Video Game Companies Worldwide (2014) - Percentage Breakdown by Value for Activision Publishing, Inc., Capcom Co., Ltd., Electronic Arts, Inc., Shanda Interactive Entertainment Limited, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Ubisoft Entertainment S.A. and Others......45
Table 44: Namco Bandai Holdings, Inc.’s Sales by Geographic Region Worldwide (2013-2014) in Percentage for Japan, Americas, Europe and Asia, excluding Japan......46
Table 45: Namco Bandai Holdings, Inc.’s Sales by Product Segment Worldwide (2013-2014) in ¥ Million for Toys and Hobby, Content, Amusement Facility and Others......47