Welcome : Guest

Sega Sammy Holdings, Inc. (Japan) - Facts, Figures and Analytical Insights

Abstract

This report presents quick facts about Sega Sammy Holdings, Inc., which is principally involved in Entertainment Business. Illustrated with 95 tables, the report showcases the company's recent news stories and events, sales performance, key markets and market position as against its competitors operating in the industry.

Code: PCP-01279
Price: $3500
Company Type: Public
Pages: 99
Date: September 2015
Market Data Tables: 95

 NOTE : Select the checkbox below, and click Add to Cart button to add this report to your shopping cart.
Table 1: Sega Sammy Holdings, Inc.’s Sales by Geographic Region Worldwide (2013-2014) in Percentage for Japan, North America, Europe and Others......4
Table 2: Sega Sammy Holdings, Inc.’s Sales by Business Segment Worldwide (2013-2014) in Percentage for Pachislot and Pachinko Machines, Amusement Machine Sales, Amusement Center Operations, Consumer Business and Others......5
Toys and Games......6
Table 3: Toys and Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value for China and Others......6
Table 4: Toys and Games Sales by Country Worldwide (2014) - Percentage Market Share Breakdown by Value for China, Europe, US and Others......7
Table 5: Toys and Games Market by Category Worldwide (2014) - Percentage Share Breakdown by Value Sales for Activity Toys, Dolls, Games and Puzzles, Infant Preschool, Plush, Ride-Ons and Others......8
Table 6: Toys and Games Market by Distribution Channel Worldwide (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Hypermarket, Supermarket and Discounters, Specialist Stores, Variety and General Retailers and Others......9
Table 7: Toys and Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia-Pacific, Europe, US and Others......10
Table 8: Toys and Games Market by Distribution Channel in China (2014) - Percentage Share Breakdown by Value Sales for Department Stores, General Retailers, Hypermarket, Supermarket and Discounters, Specialist Stores and Others......11
Table 9: Toys and Games Market by Category in China (2014) - Percentage Share Breakdown by Value Sales for Activity Toys, Dolls, Games and Puzzles, Infant Preschool, Plush, Ride-Ons and Others......12
Table 10: Toy & Games Sales by Segment in the US (2014)-Percentage Market Share Breakdown by Value for Action Figures, Arts and Crafts, Building Sets, Dolls, Games and Puzzles, Infant and Preschool, Outdoor and Sports, Plush, Vehicles, Youth Electronics and Others......13
Toys......14
Table 11: Toys Market in the US (2014) in US$ Million......14
Table 12: Toys Market by Channel in the US (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Discount Stores, Mail Order/Catalog, Off-Price, Online Only E-Tailers, Outlet Stores, and Speciality Stores......15
Table 13: Toys Market by Distribution Channel in France (2014) - Percentage Share Breakdown by Value Sales for Discount/Variety Stores, Hypermarkets/Supermarkets, Internet/Online, Mail Order Catalogues, Toy Shops and Other Types of Retails......16
Table 14: Toys Market by Distribution Channel in Germany (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Hypermarkets/Supermarkets, Mail Order Catalogues, Internet /Online, Toy Shops and Other Types of Retails......17
Table 15: Toys Market by Distribution Channel in Italy (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Discount/Variety Stores, Hypermarkets/Supermarkets, Internet /Online, Toy Shops and Other Types of Retails......18
Table 16: Toys Market by Distribution Channel in Spain (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Hypermarkets/Supermarkets, Mail Order Catalogues, Toy Shops and Other Types of Retails......19
Table 17: Toys Market by Distribution Channel in UK (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Discount/Variety Stores, Hypermarkets/Supermarkets, Internet/Online, Mail Order Catalogues, Toy Shops and Other Types of Retails......20
Games......21
Table 18: Global Games Market (2014) in US$ Million......21
Table 19: Games Market by Country Worldwide (2014) - Percentage Share Breakdown by Value Sales for Canada, China, France, Germany, Italy, Japan, Korea, Spain, United Kingdom, United States and Others......22
Table 20: Games Market by Category Worldwide (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......23
Table 21: Game Shipments by Category Worldwide (2014) - Percentage Share Breakdown by Volume Sales for 3DS, DS, PC, PS2, PS3, PSP, PSV, Wii, X360 and Others......24
Table 22: Consumer Game Shipments by Platform Worldwide (2014) - Percentage Share Breakdown by Value Sales for 3DS, DS, PS2, PS3, PS4, PSP, PSV, Wii and X360......25
Table 23: Consumer Game Shipments by Platform Worldwide (2014) - Percentage Share Breakdown by Volume Sales for 3DS, DS, PS2, PS3, PS4, PSP, PSV, Wii and X360......26
Table 24: Games Market by Category in China (2014) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games and Portable Console (PC) Games......27
Table 25: Games Market by Type in China (2014) - Percentage Share Breakdown by Value for Mobile Game, PC Client Game, and Web Game......28
Table 26: Console Games Market by Category in Europe (2014) - Percentage Breakdown by Value for Action Adventure, Driving, Role-Playing Games, Shooters, Sport, and Others......29
Table 27: Games Market by Category in Japan (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......30
Table 28: Domestic Games Market in Korea (2014) in KRW Billion......31
Table 29: Games Market by Category in North America (2014) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games, Portable Console (PC) Games and Video Games......32
Table 30: Games Market by Segment in North America (2014) - Percentage Share Breakdown by Volume Sales for Class II, Poker, Reels, Video......33
Table 31: Games Market by Category in South Korea (2014) - Percentage Share Breakdown by Value Sales for Mobile Games, Online Games, Portable Console (PC) Game Room, Video Games and Others......34
Table 32: Games Selection Market by Category in South Korea (2014) - Percentage Share Breakdown by Value Sales for Background/Content/Material, Benefits/Educational Gains, Characters, Genre, Graphics/Sound, Production Companies, Recommendations from Other Users and Others......35
Table 33: Games Market by Category in the US (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......36
Table 34: Gaming Market by Category in Australia (2014) - Percentage Share Breakdown by Value for Luxbet, Sportingbet, Sportsbet, Traditional and Others......37
Table 35: Gaming Market by Category in Greece (2014) - Percentage Share Breakdown by Value for Casinos, Online regulated, OPAP over-the-counter, State Lotteries/Scratch, Unregulated (Online, Machines), and Video Lottery Terminal (VLTs)......38
Table 36: Gaming Market in Philippines (2014) in US$ Million......39
Gambling......40
Table 37: Gambling Market by Category in the UK (2014) - Percentage Share Breakdown by Value for Arcades, Betting, Bingo, Casino, Lotteries, and Remote......40
Table 38: On-Course Betting Market by Mode in the UK (2014) - Percentage Share Breakdown by Value for Dogs, Horses and Others......41
Table 39: Market Shares of Leading Online Gambling Companies in the UK (2014) - Percentage Breakdown by Value Sales for 888, bet365, Bettalr, Bwin.Party, Gala Coral, Gamesys, Ladbrokes, Paddy Powder, Pokerstars, Rank/Mecca/Blue Square, Sky Bet, William Hill, and Others......42
Interactive Entertainment......43
Table 40: Global Interactive Entertainment Market (2014) in US$ Million......43
Table 41: Interactive Entertainment Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Europe, Japan and North America......44
Mobile Games......45
Table 42: Global Mobile Games Market (2014) in US$ Million......45
Table 43: Mobile Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......46
Table 44: Mobile Gamers Market by Gender in China (2014) - Percentage Share Breakdown by Value Sales for Female, and Male......47
Table 45: Mobile Gaming Market in Korea (2014) in KRW Billion......48
Online Games......49
Table 46: Global Online Games Market (2014) in US$ Million......49
Table 47: Massively Multiplayer Online Games Market by Age in the Europe (2014) - Percentage Share Breakdown by Value for 10-20s, 21-35s, 36-50s, and 51-65s......50
Table 48: Massively Multiplayer Online Games Market by Age in the US (2014) - Percentage Share Breakdown by Value for 10-20s, 21-35s, 36-50s, and 51-65s......51
Table 49: Online Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......52
Table 50: Market Shares of Leading Client based Online Game Companies in China (2014) - Percentage Breakdown by Value for Changyou.com Limited, Giant Interactive Group, Inc., NetEase, Inc., Perfect World Company Limited, Shanda Interactive Entertainment Limited , Tencent Holdings Limited and Others......53
Table 51: Market Shares of Leading Online Gaming Companies in China (2014) - Percentage Breakdown by Value Sales for ChangYou.com Ltd., COSLIGHT Group, Giants Gaming e-Sports, S.L, Kingsoft Corporation Ltd., Netdragon Websoft, Inc., NetEase, Inc., Perfect World Co., Ltd., Shanda Games Ltd., Shanghai Posts & Telecommunications Technology Co., Ltd., Tencent Holdings Ltd., and Others......54
Table 52: Online Games Market by Type in Russia (2014) - Percentage Breakdown by Value for Casual Games, Consoles, Massively Multiplayer Online Game (MMO), PC Games, and Social Games......55
Table 53: Online Net Gaming (Casino) Market in the UK (2014) in £ Thousands......56
Video Games......57
Table 54: Videogame and Entertainment Consoles Hardware and Software Revenue by Category Worldwide (2014) - Percentage Market Share Breakdown by Value for Packaged Video Game Console Software and Video Game Console Hardware......57
Table 55: Videogame Hardware and Software Revenue by Platform Worldwide (2014) - Percentage Market Share Breakdown by Value for Microsoft Xbox 360, Microsoft Xbox One, Nintendo Wii U, Sony Playstation3, Sony Playstation4 and Others......58
Table 56: Primary Video Gamer Market by Age Worldwide (2014) - Percentage Share Breakdown by Value Sales for Under 18 and 18 or older......59
Table 57: Primary Video Gamer Market by Gender Worldwide (2014) - Percentage Share Breakdown by Value Sales for Female and Male......60
Table 58: Video Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......61
Table 59: Video Games Software Market by Platform Type Worldwide (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......62
Table 60: Video Games Software Market by Platform Type in Europe (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......63
Table 61: Video Games Software Market by Platform Type in Japan (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......64
Table 62: Video Game Software Market by Title in the US (2014) - Percentage Share Breakdown by Value for Animal Crossing: New Leaf, Fire Emblem: Awakening, Lego Battles Ninjago, Minecraft, Pikmin 3, Sim City 2013, Starcraft II: Heart of the Swarm Expansion Pack, Starcraft II: Wings of Liberty, The Sims 3: Island Paradise Expansion Pack, The Sims 3: University Life Expansion Pack and Others......65
Table 63: Video Games Software Market by Genre in the US (2014) - Percentage Share Breakdown by Value Sales for Action, Adventure, Casual, Complications, Family Entertainment, Fighting, Racing, Role-Playing, Shooter, Sport Games and Strategy......66
Game Based Educational Learning......67
Table 64: Game Based Educational Learning Market by Region Worldwide (2012-2017) in US$ Million for North America, Latin America, Europe, Asia, Middle East, and Africa......67
Table 65: North American Game Based Educational Learning Market by Category (2012-2017) in US$ Million for Mobile Edugames, and Non-Mobile Edugames......68
Table 66: US Game Based Educational Learning Market by Category (2012-2017) in US$ Million for Custom Content Development Services, and Mobile Packaged Edugames......69
Table 67: US Mobile Packaged Educational Games Market by Category (2012-2017) in US$ Million for Non-Mobile Educational Games, and Mobile Educational Games......70
PC Games......71
Table 68: PC Games End Users Market by Gender in China (2014) - Percentage Share Breakdown by Value Sales for Female, and Male......71
Table 69: PC Games Market by Category in Europe (2014) - Percentage Breakdown by Value for Role-Playing Games, Shooters, and Others......72
Toys......73
Table 70: Market Shares of Leading Toy Retail Stores in Greece (2014) - Percentage Breakdown by Value Sales for Acropol Retail Stores, George H N. Moustakas SA, JUMBO SA, Kaissa Games SA, KOUKOU SA, MaxStores SA, Perfectoys.gr, Smaller Maket Participants and Zaxarias......73
Table 71: Market Shares of Leading Children Toy Companies in the US (2014) - Percentage Share Breakdown by Retail Value Sales for Fisher-Price, LeapFrog Enterprises Inc, LEGO. com, Mattel, Inc., Melissa & Doug, Nintendo, Target Corporation, Toys "R" Us, Inc., Wal-Mart Stores, Inc., Walt Disney Company, The, and Others......74
Gaming......75
Table 72: Market Shares of Leading Gaming Companies by Volume Sales Worldwide (2014) - Percentage Breakdown for Bally Technologies Inc., International Game Technology (IGT), Konami Gaming Inc., Multimedia Games Holding Co. Inc., WMS Industries, Inc. and Others......75
Table 73: Market Shares of Leading Gaming Companies by Value Sales Worldwide (2014) - Percentage Breakdown for Bally Technologies Inc., International Game Technology (IGT), Konami Gaming Inc., Multimedia Games Holding Co. Inc., WMS Industries, Inc. and Others......76
Table 74: Market Shares of Leading Gaming Companies for Class II Segment by Volume Sales in North America (2014) - Percentage Breakdown for American Gaming Systems, Bally Technologies, Inc., Cadillac Jack, Inc., International Game Technology (IGT), Multimedia Games Holding Company, Inc., Video Gaming Technologies, Inc. and Others......77
Table 75: Market Shares of Leading Gaming Companies by Volume Sales in North America (2014) - Percentage Breakdown for Aristocrat Technologies Australia Pty Ltd, Bally Technologies, Inc., GTECH S.p.A., International Game Technology (IGT), Konami Gaming, Inc., Video Gaming Technologies, Inc., WMS Industries, Inc. and Others......78
Table 76: Market Shares of Leading Gaming Companies for Poker Segment by Volume Sales in North America (2014) - Percentage Breakdown for Bally Technologies, Inc., (International Game Technology (IGT) and Others......79
Table 77: Market Shares of Leading Gaming Companies for Reels Segment by Volume Sales in North America (2014) - Percentage Breakdown for Aristocrat Technologies Australia Pty Ltd, Bally Technologies, Inc., International Game Technology (IGT), Konami Gaming, Inc., WMS Industries, Inc. and Others......80
Table 78: Market Shares of Leading Gaming Companies for Video by Volume Sales in North America (2014) - Percentage Breakdown for Aristocrat Technologies Australia Pty Ltd, Bally Technologies, Inc., International Game Technology (IGT), Konami Gaming, Inc., WMS Industries, Inc. and Others......81
Table 79: Market Shares of Leading Strategy and Role Playing Games Publishers in the US (2014) - Percentage Breakdown by Value Sales for Activision Blizzard, Inc., Electronic Arts, Inc., Microsoft Corporation, Nintendo Co., Ltd., Warner Bros. Interactive Entertainment, Inc. and Others......82
Table 80: Market Shares of Leading Game Console Producers by Value Sales Worldwide (2014) - Percentage Share Breakdown for Microsoft Corporation, Nintendo Co., Ltd., and Sony Corporation......83
Online Games......84
Table 81: Market Shares of Leading Online Betting and Gaming Companies in Australia (2014) -Percentage Breakdown by Value Sales for Bet 365 Group Ltd., Betfair Group Plc, Ladbrokes Betting & Gaming Ltd., Paddy Power Plc, Racing and Wagering Western Australia, Tabcorp Holdings Ltd., Tatts Group Ltd., William Hill Plc and Others......84
Table 82: Market Shares of Leading Online Lottery Companies in China (2014) - Percentage Breakdown by Value Sales for 500.com Limited, cpdyj.com, Okooo, Taobao, and Others......85
Table 83: Market Shares of Leading Online Bingo Game Providers by Value Sales in the UK (2014) - Percentage Breakdown for 888 Ladies, Costa Bingo, Foxy Bing, Gala Bingo, Jackpot Joy, Mecca Bingo, Paddy Power Bingo, Tombola, William Hill Bingo, Wink Bingo, and Others......86
Table 84: Market Shares of Leading Online Casinos by Value Sales in the UK (2014) - Percentage Breakdown for 888, 32Red, Betfair, GalaCasino, Ladbrokes, NetPlay, Paddy Power, Party Casino, Probability, Rank, Sky Bet, William Hill, and Others......87
Online Poker......88
Table 85: Leading Online Poker Players Worldwide (2014) Percentage Market Share Breakdown by Value Sales for PokerStars, Full Tilt Poker, PartyPoker, iPoker Network, 888Poker, Microgaming Poker Network, and Others......88
Table 86: Market Shares of Leading Poker Companies Worldwide (2014) - Percentage Share Breakdown by Value for 888 Holdings Plc, Bodog, ElectraWorks, Ltd., Full Tilt Poker, iPoker.com, Microgaming, PokerStars.com, Svenska Spel, and Others......89
Social Games......90
Table 87: Market Shares of Leading Social Games Providers by Value Sales in Russia (2014) - Percentage Breakdown for Crazy Panda, Mail.Ru Group, Plarium Global Ltd., Social Quantum Ltd., and Others......90
Table 88: Market Shares of Leading Social Gaming Companies in China (2014) - Percentage Breakdown by Value Sales for 139.com, 51.com, Bai.sohu.com, kaixin001.com, Renren, Inc., Tencent Holdings Ltd., and Others......91
Video Games......92
Table 89: Market Shares of Leading Video Game Companies Worldwide (2014) - Percentage Breakdown by Value for Activision Publishing, Inc., Capcom Co., Ltd., Electronic Arts, Inc., Shanda Interactive Entertainment Limited , Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Ubisoft Entertainment S.A. and Others......92
Web Games......93
Table 90: Market Shares of Leading Web Games Providers in China (2014) - Percentage Breakdown by Value for 4399.com, 37Wan, 7K7K4, 91Wan, Baidu, Inc., Tencent Holdings Ltd., Xunlei, Yaowan, YY, and Others......93
Table 91: Market Shares of Leading Web Game Developer Companies in China (2014) - Percentage Breakdown by Value for 7Road Technology Co., Ltd., Forgame.com., Gamevalley.com , Kunlun, Inc., Renren, Inc., Tencent Holdings Limited, The Dream.Com, Tianshenhudong.com., Xindong.com, Youzu Interactive Co., Ltd. and Others......94
Table 92: Market Shares of Leading Web Platform based Game Companies in China (2014) - Percentage Breakdown by Value for 360 Game, 37wan.com, 4399 Network Co., 7k7k, 91wan.com, Baidu Beijing Baidu Network Technology Co., Kunlun, Inc., Qu-you.com, Tencent Holdings Limited, YY, Inc. and Others......95
Pachislot Machines......96
Table 93: Market Shares of Leading Pachislot Machine Manufacturers in Japan (2014) - Percentage Breakdown by Value for Daito Giken, Inc., Heiwa Corporation, Kita Denshi Corporation, KPE, Inc., Sammy Corporation, Sankyo Co., Ltd., Universal Entertainment Corporation, Yamasa Corporation, and Others......96
Slot Machines......97
Table 94: Market Shares of Leading Slot Machine Manufacturers Worldwide (2014) - Percentage Breakdown by Value for Aristocrat, Bally Technologies, IGT, Konami Digital Entertainment, Inc., WMS Gaming, and Others......97
Interactive Entertainment......98
Table 95: Market Shares of Leading Interactive Entertainment Software Publishers in the US (2014) - Percentage Breakdown by Value Sales for Activision Blizzard, Inc., Bethesda Softworks, LLC, Capcom USA, Deep Silver Inc., Disney Interactive Studios, Inc., Electronic Arts, Inc., Konami Digital Entertainment, Inc., Majesco Entertainment Company, Microsoft Corporation, NAMCO BANDAI Games Inc., Nintendo Co., Ltd., Sega Corporation, Sony Computer Entertainment Inc., Square Enix, Inc., Take-Two Interactive Software, Inc., THQ Inc., Ubisoft Entertainment S.A., Warner Bros. Interactive Entertainment, Inc. and Others......98