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Mattel, Inc. (USA) - Facts, Figures and Analytical Insights

Abstract

This report presents quick facts about Mattel, Inc., which is principally involved in Toy & Games Business. Illustrated with 71 tables, the report showcases the company's recent news stories and events, sales performance, key markets and market position as against its competitors operating in the industry.

Code: PCP-00966
Price: $3500
Company Type: Public
Pages: 75
Date: September 2015
Market Data Tables: 71

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Table 1: Mattel, Inc.’s Sales by Geographic Region Worldwide (2013-2014) in US$ Thousands for North America and International (Europe, Latin America and Asia Pacific)......3
Table 2: Mattel, Inc.’s Sales by Business Segment Worldwide (2013-2014) in US$ Thousands for Mattel Girls & Boys Brands, Fisher-Price Brands, American Girl Brands, Construction and Arts & Crafts Brands and Other......4
Toys and Games......6
Table 3: Toys and Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value for China and Others......6
Table 4: Toys and Games Sales by Country Worldwide (2014) - Percentage Market Share Breakdown by Value for China, Europe, US and Others......7
Table 5: Toys and Games Market by Category Worldwide (2014) - Percentage Share Breakdown by Value Sales for Activity Toys, Dolls, Games and Puzzles, Infant Preschool, Plush, Ride-Ons and Others......8
Table 6: Toys and Games Market by Distribution Channel Worldwide (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Hypermarket, Supermarket and Discounters, Specialist Stores, Variety and General Retailers and Others......9
Table 7: Toys and Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia-Pacific, Europe, US and Others......10
Table 8: Toys and Games Market by Distribution Channel in China (2014) - Percentage Share Breakdown by Value Sales for Department Stores, General Retailers, Hypermarket, Supermarket and Discounters, Specialist Stores and Others......11
Table 9: Toys and Games Market by Category in China (2014) - Percentage Share Breakdown by Value Sales for Activity Toys, Dolls, Games and Puzzles, Infant Preschool, Plush, Ride-Ons and Others......12
Table 10: Toy & Games Sales by Segment in the US (2014)-Percentage Market Share Breakdown by Value for Action Figures, Arts and Crafts, Building Sets, Dolls, Games and Puzzles, Infant and Preschool, Outdoor and Sports, Plush, Vehicles, Youth Electronics and Others......13
Toys and Games Retailing......14
Table 11: Retailing Market by Category in China (2014) - Percentage Share Breakdown by Value Sales for Apparel, Beauty and Personalcare, Consumer Appliance, Consumer Electronics, Consumer Healthcare, Food and Drink, Housewares and Home Furnishings, Media Products, Toys and Games, and Others......14
Table 12: Retailing Market by Category in Hong Kong (2014) - Percentage Share Breakdown by Value Sales for Apparel, Beauty and Personal Care, Consumer Electronics, Consumer Healthcare, Food and Drink, Media Products, Toys and Games, and Others......15
Table 13: Retailing Market by Category in Japan (2014) - Percentage Share Breakdown by Value Sales for Apparel, Beauty and Personal Care, Consumer Appliances, Consumer Electronics, Consumer Healthcare, DIY and Gardening, Food and Drink, Housewares and Home Furnishings, Media Products, Toys and Games, and Others......16
Table 14: Retailing Market by Category in Singapore (2014) - Percentage Share Breakdown by Value Sales for Apparel, Beauty and Personal Care, Consumer Electronics, Consumer Healthcare, Food and Drink, Housewares and Home Furnishings, Media Products, Toys and Games, and Others......17
Table 15: Retailing Market by Category in South Korea (2014) - Percentage Share Breakdown by Value Sales for Apparel, Beauty and Personal Care, Consumer Appliances, Consumer Electronics, Consumer Healthcare, DIY and Gardening, Food and Drink, Housewares and Home Furnishings, Media Products, Toys and Games, and Others......18
Table 16: Retailing Market by Category in the US (2014) - Percentage Share Breakdown by Value Sales for Apparel, Beauty and Personal Care, Consumer Appliance, Consumer Electronics, Consumer Healthcare, DIY and Gardening, Food and Drink, Housewares and Home Furnishings, Media Products, Toys and Games, and Others......19
Toys......20
Table 17: Toys Market in the US (2014) in US$ Million......20
Table 18: Toys Market by Channel in the US (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Discount Stores, Mail Order/Catalog, Off-Price, Online Only E-Tailers, Outlet Stores, and Speciality Stores......21
Table 19: Toys Market by Distribution Channel in France (2014) - Percentage Share Breakdown by Value Sales for Discount/Variety Stores, Hypermarkets/Supermarkets, Internet/Online, Mail Order Catalogues, Toy Shops and Other Types of Retails......22
Table 20: Toys Market by Distribution Channel in Germany (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Hypermarkets/Supermarkets, Mail Order Catalogues, Internet /Online, Toy Shops and Other Types of Retails......23
Table 21: Toys Market by Distribution Channel in Italy (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Discount/Variety Stores, Hypermarkets/Supermarkets, Internet /Online, Toy Shops and Other Types of Retails......24
Table 22: Toys Market by Distribution Channel in Spain (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Hypermarkets/Supermarkets, Mail Order Catalogues, Toy Shops and Other Types of Retails......25
Table 23: Toys Market by Distribution Channel in UK (2014) - Percentage Share Breakdown by Value Sales for Department Stores, Discount/Variety Stores, Hypermarkets/Supermarkets, Internet/Online, Mail Order Catalogues, Toy Shops and Other Types of Retails......26
Games......27
Table 24: Global Games Market (2014) in US$ Million......27
Table 25: Games Market by Country Worldwide (2014) - Percentage Share Breakdown by Value Sales for Canada, China, France, Germany, Italy, Japan, Korea, Spain, United Kingdom, United States and Others......28
Table 26: Games Market by Category Worldwide (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......29
Table 27: Game Shipments by Category Worldwide (2014) - Percentage Share Breakdown by Volume Sales for 3DS, DS, PC, PS2, PS3, PSP, PSV, Wii, X360 and Others......30
Table 28: Consumer Game Shipments by Platform Worldwide (2014) - Percentage Share Breakdown by Value Sales for 3DS, DS, PC, PS2, PS3, PS4, PSP, PSV, Wii, X360 and Xbox One......31
Table 29: Consumer Game Shipments by Platform Worldwide (2014) - Percentage Share Breakdown by Volume Sales for 3DS, DS, PS2, PS3, PS4, PSP, PSV, Wii, X360 and Xbox One......32
Table 30: Games Market by Category in China (2014) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games and Portable Console (PC) Games......33
Table 31: Games Market by Type in China (2014) - Percentage Share Breakdown by Value for Mobile Game, PC Client Game, and Web Game......34
Table 32: Console Games Market by Category in Europe (2014) - Percentage Breakdown by Value for Action Adventure, Driving, Role-Playing Games, Shooters, Sport, and Others......35
Table 33: Games Market by Category in Japan (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......36
Table 34: Domestic Games Market in Korea (2014) in KRW Billion......37
Table 35: Games Market by Category in North America (2014) - Percentage Share Breakdown by Value Sales for Arcade Games, Mobile Games, Online Games, Portable Console (PC) Games and Video Games......38
Table 36: Games Market by Segment in North America (2014) - Percentage Share Breakdown by Volume Sales for Class II, Poker, Reels, Video......39
Table 37: Games Market by Category in South Korea (2014) - Percentage Share Breakdown by Value Sales for Mobile Games, Online Games, Portable Console (PC) Game Room, Video Games and Others......40
Table 38: Games Selection Market by Category in South Korea (2014) - Percentage Share Breakdown by Value Sales for Background/Content/Material, Benefits/Educational Gains, Characters, Genre, Graphics/Sound, Production Companies, Recommendations from Other Users and Others......41
Table 39: Games Market by Category in the US (2014) - Percentage Share Breakdown by Value Sales for Arcade, Mobile, Online, Portable Console (PC) and Video......42
Mobile Games......43
Table 40: Global Mobile Games Market (2014) in US$ Million......43
Table 41: Mobile Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......44
Online Games......45
Table 42: Global Online Games Market (2014) in US$ Million......45
Table 43: Massively Multiplayer Online Games Market by Age in the Europe (2014) - Percentage Share Breakdown by Value for 10-20s, 21-35s, 36-50s, and 51-65s......46
Table 44: Massively Multiplayer Online Games Market by Age in the US (2014) - Percentage Share Breakdown by Value for 10-20s, 21-35s, 36-50s, and 51-65s......47
Table 45: Online Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......48
Table 46: Market Shares of Leading Client based Online Game Companies in China (2014) - Percentage Breakdown by Value for Changyou.com Limited, Giant Interactive Group, Inc., NetEase, Inc., Perfect World Company Limited, Shanda Interactive Entertainment Limited , Tencent Holdings Limited and Others......49
Table 47: Market Shares of Leading Online Gaming Companies in China (2014) - Percentage Breakdown by Value Sales for ChangYou.com Ltd., COSLIGHT Group, Giants Gaming e-Sports, S.L, Kingsoft Corporation Ltd., Netdragon Websoft, Inc., NetEase, Inc., Perfect World Co., Ltd., Shanda Games Ltd., Shanghai Posts & Telecommunications Technology Co., Ltd., Tencent Holdings Ltd., and Others......50
Table 48: Online Games Market by Type in Russia (2014) - Percentage Breakdown by Value for Casual Games, Consoles, Massively Multiplayer Online Game (MMO), PC Games, and Social Games......51
Table 49: Market Shares of Leading Online Gambling Companies in the UK (2014) - Percentage Breakdown by Value Sales for 888, bet365, Bettalr, Bwin.Party, Gala Coral, Gamesys, Ladbrokes, Paddy Powder, Pokerstars, Rank/Mecca/Blue Square, Sky Bet, William Hill, and Others......52
Video Games......53
Table 50: Video Games Market by Region Worldwide (2014) - Percentage Share Breakdown by Value Sales for Asia, Europe, Latin America and North America......53
Table 51: Video Games Software Market by Platform Type Worldwide (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......54
Table 52: Video Games Software Market by Platform Type in Europe (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......55
Table 53: Video Games Software Market by Platform Type in Japan (2014) - Percentage Share Breakdown by Value Sales for Console, Handheld and Personal Computer (PC)......56
Table 54: Video Game Software Market by Title in the US (2014) - Percentage Share Breakdown by Value for Animal Crossing: New Leaf, Fire Emblem: Awakening, Lego Battles Ninjago, Minecraft, Pikmin 3, Sim City 2013, Starcraft II: Heart of the Swarm Expansion Pack, Starcraft II: Wings of Liberty, The Sims 3: Island Paradise Expansion Pack, The Sims 3: University Life Expansion Pack and Others......57
Table 55: Video Games Software Market by Genre in the US (2014) - Percentage Share Breakdown by Value Sales for Action, Adventure, Casual, Complications, Family Entertainment, Fighting, Racing, Role-Playing, Shooter, Sport Games and Strategy......58
Game Based Educational Learning......59
Table 56: Game Based Educational Learning Market by Region Worldwide (2012-2017) in US$ Million for North America, Latin America, Europe, Asia, Middle East, and Africa......59
Table 57: North American Game Based Educational Learning Market by Category (2012-2017) in US$ Million for Mobile Edugames, and Non-Mobile Edugames......60
Table 58: US Game Based Educational Learning Market by Category (2012-2017) in US$ Million for Custom Content Development Services, and Mobile Packaged Edugames......61
Table 59: US Mobile Packaged Educational Games Market by Category (2012-2017) in US$ Million for Non-Mobile Educational Games, and Mobile Educational Games......62
PC Games......63
Table 60: PC Games End Users Market by Gender in China (2014) - Percentage Share Breakdown by Value Sales for Female, and Male......63
Table 61: PC Games Market by Category in Europe (2014) - Percentage Breakdown by Value for Role-Playing Games, Shooters, and Others......64
Toys......65
Table 62: Market Shares of Leading Toy Retail Stores in Greece (2014) - Percentage Breakdown by Value Sales for Acropol Retail Stores, George H N. Moustakas SA, JUMBO SA, Kaissa Games SA, KOUKOU SA, MaxStores SA, Perfectoys.gr, Smaller Maket Participants and Zaxarias......65
Table 63: Market Shares of Leading Children Toy Companies in the US (2014) - Percentage Share Breakdown by Retail Value Sales for Fisher-Price, LeapFrog Enterprises Inc, LEGO. com, Mattel, Inc., Melissa & Doug, Nintendo, Target Corporation, Toys "R" Us, Inc., Wal-Mart Stores, Inc., Walt Disney Company, The, and Others......66
Games......67
Table 64: Market Shares of Leading Gaming Companies by Volume Sales Worldwide (2014) - Percentage Breakdown for Bally Technologies Inc., International Game Technology (IGT), Konami Gaming Inc., Multimedia Games Holding Co. Inc., WMS Industries, Inc. and Others......67
Table 65: Market Shares of Leading Gaming Companies by Value Sales Worldwide (2014) - Percentage Breakdown for Bally Technologies Inc., International Game Technology (IGT), Konami Gaming Inc., Multimedia Games Holding Co. Inc., WMS Industries, Inc. and Others......68
Table 66: Market Shares of Leading Gaming Companies for Class II Segment by Volume Sales in North America (2014) - Percentage Breakdown for American Gaming Systems, Bally Technologies, Inc., Cadillac Jack, Inc., International Game Technology (IGT), Multimedia Games Holding Company, Inc., Video Gaming Technologies, Inc. and Others......69
Table 67: Market Shares of Leading Strategy and Role Playing Games Publishers in the US (2014) - Percentage Breakdown by Value Sales for Activision Blizzard, Inc., Electronic Arts, Inc., Microsoft Corporation, Nintendo Co., Ltd., Warner Bros. Interactive Entertainment, Inc. and Others......70
Social Games......71
Table 68: Market Shares of Leading Social Games Providers by Value Sales in Russia (2014) - Percentage Breakdown for Crazy Panda, Mail.Ru Group, Plarium Global Ltd., Social Quantum Ltd., and Others......71
Web Games......72
Table 69: Market Shares of Leading Web Games Providers in China (2014) - Percentage Breakdown by Value for 4399.com, 37Wan, 7K7K4, 91Wan, Baidu, Inc., Tencent Holdings Ltd., Xunlei, Yaowan, YY, and Others......72
Lifestyle Licence......73
Table 70: Market Shares of Leading Licence Providers for Lifestyle Products Worldwide (2014) - Percentage Breakdown by Value Sales for Hasbro Inc., Iconix Brand Group, Inc., Mattel, Inc., Meredith Corporation, MLB Advanced Media, LP., PVH Corporation, Sanrio Co., Ltd., Walt Disney Company, Viacom Inc., Warner Bros. Consumer Products, Inc. and Others......73
Table 71: Mattel, Inc.’s Revenue by Geographic Region Worldwide (2011-2013) in US$ Thousands for North American Region, Europe, Latin America and Asia Pacific......74