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Game-Based Learning

Abstract

This report presents Insights into the Game-Based Learning Market. Illustrated with 18 data tables, the report comprises of a brief statistical summarization of the worldwide market size including Asia, Europe, Latin America, Middle East & Africa, North America, and the US for the years 2015 through 2020.

Code: MT-00481
Price: $995
Report Type: Market Trends & Insights
Pages: 21
Date: August 2016
Market Data Tables: 18

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Game-Based Learning......4
Table 1: Game-based Learning Market by Region Worldwide (2015-2020) in US$ Million for Asia, Europe, Latin America, Middle East & Africa, and North America......4
Table 2: Game-based Learning Market by Category Worldwide (2015-2020) in US$ Million for Content, and Services......5
Table 3: Game-based Learning Market by Product Worldwide (2015-2020) in US$ Million for Authoring Tools and Edugames Platforms, Custom Content Development Services, and Retail Edugames......6
Table 4: Game-based Learning Market by Segment Worldwide (2015) - Percentage Breakdown by Value for Consumer, Corporate, Federal Government Agencies, Primary Education, and Others......7
Table 5: Game-based Educational Learning Market by Segment Worldwide (2015) - Percentage Share Breakdown by Value for Consumer, Preschool, Primary Education, Secondary Education, and Tertiary Education......8
Table 6: Game-based Custom Learning Market by Category Worldwide (2015) - Percentage Share Breakdown by Value for Corporate, Federal Government Agencies, and State/Provincial/Local Government Agencies......9
Table 7: Game-based Learning Market by Segment in the US (2015) - Percentage Share Breakdown by Value for Consumer, Corporate, Federal Government Agencies, Primary Education, and Others......10
Table 8: Game-based Learning Market by Category in the US (2015-2020) in US$ Million for Content, and Services......11
Table 9: Game-based Learning Market by Platform in the US (2015-2020) in US$ Million for Mobile Edugames, and PC/Web/Console Edugames......12
Table 10: Edugame Market by Type in the US (2015) - Percentage Share Breakdown by Value for Augmented Reality Edugames, Brain Trainers and Brain Fitness, Knowledge-based, Language Learning, Location-based Learning, and Skill-based......13
Table 11: Game-based Educational Learning Market by Segment in the US (2015) - Percentage Share Breakdown by Value for Consumer, Preschool, Primary Education, Secondary Education, and Tertiary Education......14
Table 12: Game-based Custom Learning Market by Category in the US (2015) - Percentage Share Breakdown by Value for Corporate, Federal Government Agencies, and State/Provincial/Local Government Agencies......15
Learning Market......16
Table 13: Learning Market by Type Worldwide (2015-2020) in US$ Million for Game-based, and Simulation-based......16
Table 14: Learning Market by Type in Asia (2015-2020) in US$ Million for Game-based, and Simulation-based......17
Table 15: Learning Market by Type in Europe (2015-2020) in US$ Million for Game-based, and Simulation-based......18
Table 16: Learning Market by Type in Latin America (2015-2020) in US$ Million for Game-based, and Simulation-based......19
Table 17: Learning Market by Type in Middle East & Africa (2015-2020) in US$ Million for Game-based, and Simulation-based......20
Table 18: Learning Market by Type in North America (2015-2020) in US$ Million for Game-based, and Simulation-based......21